6639374369fa2

663937436a5c1
1 Guest is here.
 

Topic: SS2 Necro Water Read 6152 times  

663937436ab81voodoo47

663937436abf3
Tags: °texture °MTL °SS2

This is the hires water from Necrobob's Thief texture pack - it works surprisingly well with SS2. Extract and load with a NewDark mod manager.  a cubemap effect is provided as an additional download - I don't think it fits particularly well, but if you feel like you really have to have an additional sort of reflective effect over the water surface, then give it a go (needs to be extracted to the necro water folder).

Made by Necrobob and Jermi.
« Last Edit: 09. July 2019, 20:43:10 by voodoo47 »

663937436afd4RocketMan

663937436b037
Would you say this water mod closely resembles the aesthetic of the vanilla water but just at a higher resolution?  I rather enjoyed the original water.  Sure it was only 4 FPS and really low res but personally I would have been quite happy with higher res (redrawn of course) and 20 FPS or something.  Then again I'm also weirdly attached to certain details against all logic so... :P

663937436b10cvoodoo47

663937436b15d
that's actually the reason why I posted it here - of all the hires waters available, this one is (probably) visually closest to the original.

663937436b24aZylonBane

663937436b29e
I'll have to try this. I might want to steal it for SHTUP.  Bwahaha.

663937436b47aZylonBane

663937436b4cd
The archive seems to be missing a file. It's wanting to load an envmap "bluecube".

It's pretty good, but not what I'd call super close to the original Looking Glass water. This is an animated caustic effect, while the original is just two overlaid textures scrolling in different directions (albeit so fast and at such a low frame rate that you can barely tell that's what's happening).

663937436b598voodoo47

663937436b5e7
no such file ever existed anywhere as far as I'm aware. checked the mtls, I see no reference to bluecube (just bwatercube and gwatercube). //ah, I see it. looks like I've missed something. //heh, I actually like it better without the effect. attaching to this post for now, will decide what to do tomorrow.

and yeah, it's not super close, all I'm saying that from all the waters around, this one seems to fit the best.
« Last Edit: 14. October 2014, 20:46:14 by voodoo47 »

663937436b7e2ZylonBane

663937436b838
Quote by bwatercube.mtl:
render_pass
{
texture tex/envmaps/bluecube
alpha 0.05
blend SRC_ALPHA ONE
uv_source PROJECTION
uv_mod SCALE 1 1
}

render_pass
{
texture $texture
shaded 1
}

663937436b9fdYankee Clipper

663937436ba61
Looks good! But... I think the problem with all the water mods (and with the vanilla game) is they all use the same water look for all the water. Whether it's an ankle-deep water leak in engineering, the inches deep water in hydro, the waist deep water in hydro, the swimming pool on recreation, etc. It all has the same color, cleanliness, and surface smoothness. If the water is tweaked to look best in one of those settings, it doesn't look quite right in the others.

663937436bb59voodoo47

663937436bbb2
SCP will address this most probably, but certainly not in beta1.

663937436bcccmiracle.flame

663937436bd22
Though the envmap is missing it is still doing its job by making the water brighter and less transparent... removing the reference to envmap altogether will actually make the water lovely for crystal-clear-transparent-water lovers.

663937436bff4ZylonBane

663937436c04c
Though the envmap is missing it is still doing its job
O_o

663937436c0f3miracle.flame

663937436c140
What's wrong ZB?  :) May I help somehow?

663937436c2b4voodoo47

663937436c301
not sure what do you mean, but you can get the cubemap as an additional download.

663937436c3c8miracle.flame

663937436c41f
Oh... missed that one... Nevertheless as I have said the stuff does something even when the texture is not found... you can turn water into milk by changing alpha to 0.50... of course there is no pattern involved as desired by envmap but the engine essentially uses "blank" picture when none is found.
« Last Edit: 15. October 2014, 15:14:03 by miracle.freak »

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
1 Guest is here.
It's a bit of an odd place, but it makes things work.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
663937436c524