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Message: [quote author=doppel1911 link=msg=138758 date=1614489313] What a way to introduce someone dealing with a technological barrier to this community. The guy is clearly new to this, cut him some slack. How would you feel if your older relative found a community dedicated to a hobby from his past and was treated like a nuisance simply for expressing his nostalgia? Also, your definition doesn't make any sense. Role playing is simply the act of assuming a different role. You can always just imagine going on the training missions in your head, like they do in D&D - and D&D is clearly more mechanically complicated of a ruleset than SS2, so you can't say it's just make believe. I mean, try figuring out THAC0! Anyway, I was linked here from planetdeusex.ru (that's the biggest and only russian-speaking deus ex forum in the known universe FYI) and I have to respectfully disagree with the positive feedback in this thread. For one, the devs clearly intended for there to be 3 distinct classes with their own training paths, so thinking that one knows better than venerable game designer is a little ludicrous. No offence, I appreciate the effort you put into this work, I just think it was misplaced. And the training descriptions are very indulgent and completely clash with the tone of the vanilla game. Like, a Blackadder reference in a sci-fi horror game? Sorry Rorodude I don't mean to insult your writing but I would not take the game seriously had I read these briefings during my first playthrough. Listen, I want to be constructive about this because I am not just trying to shit on your work. I think you should continue trying! Look for the kickass SCP mod for how to implement changes that are authentic to the original design philosophy. And if you want me to, I can rewrite the briefings to at least match the tone of the originals. I have been writing Thief fanfiction for a few years now so I know what I'm talking about. Just let me know man; no hard feelings. [/quote]
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