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Message: [quote author=RoSoDude link=msg=138773 date=1614529217] The main purpose was to give more flexibility in your starting choices, but I've heard several players say similar things about the character creation sequence feeling out of place, so I'm happy I can offer some value to you there. Personally I've always liked choosing mission postings to decide my character attributes, but saw value in a mod like this anyway for returning players. I'm quite limited in what I can change about the game's opening. The first map that the game loads has to be earth.mis, and I learned that I couldn't even fully skip station.mis without irreparably breaking the user interface or the player's inventory in some way (depending on how I configured it, on loading MedSci I could have no UI, no available inventory squares, or a working inventory but no ability to pick up nanites/cyber modules/keycards/logs). Hence why the mod has to load station.mis for a split second before moving on. Designing a new interface that manages character creation (such as selecting careers and missions or skills and starting items) is out of the question as far as my abilities are concerned. As for the rest of the "feedback" in this thread: LOL [/quote]
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