Navigation
Options
Post Reply
Username:
Verification:
Subject:
Message: [quote author=RoSoDude link=msg=142753 date=1647725926] Hmm, I could move the tripwire so the player hits it while moving through the door out of the initial shuttle bay. I don't know if that's better than just skipping after a split second, curious for different opinions on that. As for an extra psi amp, that would kinda defeat the point I think. I like that in Alternate Start you really have to scrounge for equipment in the beginning. Once you get to Med/Sci 2 you have access to a psi amp so you just need to find a way past the recharger room turrets (you can just run past them if you know the sightlines) and you're good to go. [/quote]
Back to topic
Legal stuff