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Topic: SS1src: SS1 source code release Read 9460 times  

664a6fac32df4dertseha

664a6fac32e69
°SS1src

"In celebration" of tomorrows update, they released the source code earlier:
https://github.com/NightDiveStudios/shockmac

This is the original source code, apparently for mac. I myself didn't and won't have time for a few hours (days) to verify whether it is only for mac. From an InkyBlackness perspective, this is less relevant as the most of the still unknown details lie in the generic information (level content, actions, ...) which should be readable in the generic part. (I have forked it to IB already.)

At any rate, although a sporty challenge, it is futile to try to port this particular source package, as ND already did that during past months. They are planning to release a cleaned up version for modern systems/compilers "soon" (tm).

[edit]
Heh, poked into one file and found it all with mac-newlines. Sure enough, already two pull requests exist that want to replace it with linux EOL :P
« Last Edit: 20. November 2019, 22:27:14 by Moderator »
Acknowledged by 2 members: fox, JML

664a6fac32feaicemann

Re: SS1 source code release
664a6fac33044
Wow it's happened. I'm gobsmacked.

Source for Mac version is out. Now to await the PC version. This is huge.

664a6fac33170voodoo47

Re: SS1 source code release
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now the best thing to do would be to make sure anyone interested in the SS1 source ends up here - ten work in progress forks is not what we want to end up with.
Re: SS1 source code release
664a6fac33337
On voodoo's suggestion I moved this board out of storage so SS1 source code discussion could take place here. dertseha is moderator on Deck 13.
Acknowledged by 2 members: dertseha, Join
Re: SS1 source code release
664a6fac334a8
So the release of the PC source code is going ahead tomorrow, and as a taster, they've posted up the Mac source code?

That is utterly fantastic!

Thanks for posting this, for those of us who don't use Discord. Please let us know what else NDS say and release in the future, though I presume their big announcement tomorrow will be on a web page, and if so, please post up the URL.
Acknowledged by: dertseha

664a6fac3369cdertseha

Re: SS1 source code release
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So far it is unclear whether the source port will be released together with tomorrows update:
We will be releasing an updated version in the near future.
Source: Reddit

As far as I understood the various messages & channels, ND want to replace the "enhanced edition" with a build from this source port. There's a message that states people that own the enhanced edition will get a free update for the source port release on same Reddit thread here.

Random unverified, speculative ideas here:
Hence I doubt (personal opinion) that this release will happen now. My skeptical voice even tells me, the'd likely want to cash in a little bit on it first ("Now on Steam sale: SS1-HD!") and then release it a little later. A little bit I even believe that they would like to set up a chain which lets people create pull requests into their repository, which then results in an updated version on Steam (or GOG).

Also:
wow, moderator status. so many buttons. Thank you. Again I'm reminded of the adage "Power is given those that don't want it"  :zen:

664a6fac337f3dertseha

Re: SS1 source code release
664a6fac3383e
The release also makes its rounds on Twitter already, with people picking out some gems:
https://twitter.com/StrayBasilisk/status/982069086250262537

(Plus, I'm already advertising this forum/subsection on the various channels)
Acknowledged by 2 members: voodoo47, RoSoDude

664a6fac33a63voodoo47

Re: SS1 source code release
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reading the Reddit posts from the link two posts above, it looks like the mac code is the only thing they've got, so there is no point in waiting, I guess - we can start planning what to do next right away.
Quote by pripyat_beast DEV - CEO:
It's the only version we could find, but I was told the DOS code is hidden in there

I'm guessing the mac source is complete, and it's possible to port it back to x86, right?

664a6fac33e9ddertseha

Re: SS1 source code release
664a6fac33efd
reading the Reddit posts from the link two posts above, it looks like the mac code is the only thing they've got, so there is no point in waiting, I guess - we can start planning what to do next right away.
I'm guessing the mac source is complete, and it's possible to port it back to x86, right?

I'm still hesitant do start porting this code. First let's wait for their update tomorrow, where they possibly describe when they will make the source port release. I honestly want to avoid doing this legwork that they already did.
My personal first goal at this point is to document the data files and capabilities - i.e., make the ss-specs document as complete as possible. Because then tool developers can refer to that instead of some sources.

I've also created a "welcome" sticky post. After my advertising run on Reddit, GOG forum, Discord, and Twitter, I expect some influx.
Acknowledged by: Kolya

664a6fac3400avoodoo47

Re: SS1 source code release
664a6fac3405b
right - so I guess the most important question is whether NDS plan to release the updated code, or just updated executables. if it's the former, then yeah, waiting for the updated release is the best thing to do - we don't want to end up with multiple forks of the code if it can be helped.

any tools/editors/other interesting things in the package?


also, maybe we should move all the SS1 stuffs (like this one) to this subforum now.
« Last Edit: 06. April 2018, 15:43:10 by voodoo47 »

664a6fac34485dertseha

Re: SS1 source code release
664a6fac344d9
any tools/editors/other interesting things in the package?
Unknown. Stephen says, "they found some editor in the sources" (I believe this message was on Discord). Yet, from a cursory glance, I didn't see anything similar. There is the possibility that the engine supports an "edit" mode (think GarysMod), yet for one I doubt that and this needs a deep inspection.
I'll get to this on Saturday (Europe time) earliest - optimistically.

also, maybe we should move all the SS1 stuff (like this one) to this subforum now.
Hm. Where's the line between "Engineering" and "SS1 source port" for editing tools? I'm undecided yet. Though I see the appeal to move my tool threads into my new domain :P

664a6fac3458cvoodoo47

Re: SS1 source code release
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the lines are exactly where we decide to draw them. ask me, having all the SS1 tools here instead of them being just kind of lost in Engineering would make a lot of sense.

664a6fac3472adertseha

Re: SS1 source code release
664a6fac34777
Ok, this is a good line: Engineering is for end-users of modding/fan mission creation, this sub-forum here is for the coding part of engine and tools.
Hence, the release thread would go here, the museum thread would stay in Engineering (sticky?) to showcase what's possible.
Sounds good?

664a6fac34803voodoo47

Re: SS1 source code release
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sure - and done.
Acknowledged by: dertseha

664a6fac348e6icemann

Re: SS1 source code release
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According to the update that just went out, the Mac source is all they have.
Acknowledged by: Kolya

664a6fac349cbvoodoo47

Re: SS1 source code release
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and it looks like they plan to release the updated SS1 source code as well, so yeah, any serious attempts to port the code should wait for that.
Acknowledged by: dertseha
Re: SS1 source code release
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Do you remember "Matty" saying He has the source about two years ago?
I checked and there is AUTOFIRE_SPEED definition like He said.
So He did indeed have them at that time.

I was just wondering, why do they say in kickstarter update that they got it few months ago?
Is OtherSide Entertainment behind the code cleanup?

664a6fac34ed1dertseha

Re: SS1 source code release
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So He did indeed have them at that time.

I was just wondering, why do they say in kickstarter update that they got it few months ago?
I doubt that Otherside does the source port.
Also, it might be the actual truth that while they had the original DOS code, they received the mac code only just recently (from Otherside).
Re: SS1 source code release
664a6fac351ec
Also, it might be the actual truth that while they had the original DOS code, they received the mac code only just recently (from Otherside).

That's probably it!

664a6fac3528avoodoo47

Re: SS1 source code release
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but why would they say that the mac code is the only thing they have then?

664a6fac3539adertseha

Re: SS1 source code release
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re-reading the kickstarter update, I can't find the info that it would be the only source they have.
@icemann , where did you read that it would be the only version they have?

664a6fac35742dertseha

Re: SS1 source code release
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your own reddit link
:headshot:
welp.
Re: SS1 source code release
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All the lies!  :paranoid:
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