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Some weird thing in ShockEd
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Topic:
Some weird thing in ShockEd
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AtticTelephone
#0
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05. March 2023, 18:42:14
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I haven't been here in a while because I forgot this place existed, but I'm here again. Anyways, there's this problem I'm having in ShockEd where the lighting options won't turn off fullbright, and when I go into game mode, it's all fullbright, even though I didn't make any lighting objects. Is this some default thing I need to turn off or what?
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voodoo47
#1
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05. March 2023, 19:22:44
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sanity check - using the Shocked build that can be installed by the tool, right?
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AtticTelephone
#2
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05. March 2023, 19:44:48
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Quote by voodoo47:
sanity check - using the Shocked build that can be installed by the tool, right?
Yes. Latest version of SS2Tool.
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voodoo47
#3
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05. March 2023, 20:05:24
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View->Toggle Lighting toggles lighting, never had an issue with that (iirc, pre-NewDark commands to toggle it are deprecated and shouldn't be used).
what seems to be the problem exactly? note that I only work with existing maps, never tried to create one from scratch (if that's what you are doing).
screenshots maybe?
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Last Edit: 05. March 2023, 20:15:51 by voodoo47
»
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AtticTelephone
#4
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05. March 2023, 22:00:59
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voodoo47
This might be the issue. I haven't saved the thing anywhere. But where does one save System Shock 2 WIP fan missions anyway?
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voodoo47
#5
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05. March 2023, 22:04:38
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ideally, you would work on a fan mission in the same manner as you play a fan mission - set up the resources under FMs\MyFM, and create a shortcut to the editor exe adding the -fm parameter, and use FMsel to launch the editor loading the resources of that FM.
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RocketMan
#6
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06. March 2023, 00:54:18
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Every time I open ShockEd for the first time and load a mission, the lighting is always screwed up. I have to toggle lighting once and then again to fix any anomalies. After that I don't need to touch lighting until I close ShockEd.
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ZylonBane
#7
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06. March 2023, 02:58:10
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Do you have hardware rendering enabled?
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RocketMan
#8
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06. March 2023, 04:36:50
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Not sure about Attic. I don't really know how to toggle it myself. My generic understanding of software vs hardware rendering wouldn't normally rouse suspicion to change it, as I expect both to work, merely with a difference CPU load that I don't care about.
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voodoo47
#9
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06. March 2023, 08:52:48
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you definitely want hw rendering enabled, see editor_disable_gdi and edit_screen_depth 32 in Dromed.cfg (SS2 folder).
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that has not been thought through thoroughly though
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