🔒 [Obsolete] SS2 Vurt's misc stuff

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ZylonBaneQuote
Wait, what? The mod is purely graphical, yes? What exactly is it breaking?
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voodoo47Quote

Quote by ZylonBane:
Wait, what? The mod is purely graphical, yes? What exactly is it breaking?
just as the guy says, with the mod installed, after triggering the sequence, there is no explosion, no explosion sound, only the glass gets broken. no idea how can this happen, and with all the other stuff at hand, no time to investigate.
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ArixonaIceTea:(Quote
https://www.youtube.com/watch?v=RKo7OVksC6c   

This is the problem
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ChandlermakiQuote
Yep, same problem here.
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voodoo47Quote
found out why this is happening while fixing something else - the new explosion is larger than the old one, and it won't fit into the emitter anymore. add this to your gamesys.dml to fix it:

Code:
+ObjProp -3933 "Scale"
{
"" 0.25, 0.25, 0.25
}
note: while this fixes the medsci explosion, it might break something else, so use at your own risk.


//also, the "caution" sticker on the new turret texture needs to be reversed to show properly ingame. and there is no updated texture for the destroyed turret, making things look slightly weird.

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