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Topic: [Obsolete] SS2 Vurt's misc stuff
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664ca369adbc0akumaKAERU

Re: SS2 Vurt's misc stuff
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I think you're on the money there!

Just looked at the source files again.
TU_FSH2, TL_LSH2 and TUSHEL2 all have reversed "security station", but I can't make out any words on the top half of the texture, so it may very well be reversed too!
Re: SS2 Vurt's misc stuff
664ca369ae0b9
Whoever made the UV map for the model probably made a mistake and laid out the backside of the polygones for the texture.
And instead of fixing it the one who made the texture simply mirrored it so it would be shown correctly ingame.

Acknowledged by: Kolya
Re: SS2 Vurt's misc stuff
664ca369ae2fd
 Vurt's SS2 Better Explosions v0.1
Image: http://i054.radikal.ru/1304/e5/6be10fe0bacc.jpg
 Vurt's SS2 Better Explosions v0.1 \ SS2 TF's Secmod 2.8
Image: http://s018.radikal.ru/i528/1304/f5/dec11265d913.jpg
« Last Edit: 25. April 2013, 06:48:56 by System »
Re: SS2 Vurt's misc stuff
664ca369ae644
your vagueness is almost on a comic level sometimes. stills of an animated explosion? duh.
Re: SS2 Vurt's misc stuff
664ca369ae9fc
your vagueness is almost on a comic level sometimes. stills of an animated explosion? duh.
not animated explosions of some places where I zaskrinil

here are screenshots:
Image: http://s017.radikal.ru/i405/1304/9d/eb64ce871dee.jpg
Image: http://s59.radikal.ru/i163/1304/0c/6e01be67e5b0.jpg
Re: SS2 Vurt's misc stuff
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zaskrinil. Well of course.. Now everything is 100% clear! :smurf: Google translate at its best i presume.
Re: SS2 Vurt's misc stuff
664ca369aee10
zaskrinil. Well of course.. Now everything is 100% clear! :smurf: Google translate at its best i presume.
let your good translate times you don't like
Re: SS2 Vurt's misc stuff
664ca369af104
zaskrinil = took a screenshot
Re: SS2 Vurt's misc stuff
664ca369af1f6
Chop is dish

664ca369af499ZylonBane

Re: SS2 Vurt's misc stuff
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Chop is dish
Well... that explains everything.

664ca369af66dvoodoo47

Re: SS2 Vurt's misc stuff
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many, if not all issues he is having are caused by using Secmod - the Secmod gamesys is heavily customized, and vurt's mods (which assume a standard gamesys) are simply not fully compatible. unless the Secmod author releases a new version that would be more friendly to the new resources, the problems are not going away.
Re: SS2 Vurt's misc stuff
664ca369af8af
Hey Vurt, excellent work.

Please consider applying your talents to the following:

-The Many's central nerve/brain (whatever it is meant to be).
-Make a separate space texture for station.mis skybox. Hi-Res space is beautiful but it doesn't suit that particular map.
-Misc. Body of the Many anatomy obj/tex that hasn't already been updated.

Also incendiary grenades & projected pyrokenesis gives off EMP effect in your better explosions mod.
« Last Edit: 30. May 2013, 08:45:00 by Join usss! »

664ca369af9a1seniorcitizen

Re: SS2 Vurt's misc stuff
664ca369af9ff
uhm.. how did u guys get the improved explosions to work? (i'm not sure whether it's odd or not, but i don't have gamesys.dml by default (so i created one and inserted the script i found on page 1 (which didn't make much of a difference either (btw (guess not)))))
somebody? please?

664ca369b0035blaydes99

Re: SS2 Vurt's misc stuff
664ca369b008c
uhm.. how did u guys get the improved explosions to work? (i'm not sure whether it's odd or not, but i don't have gamesys.dml by default (so i created one and inserted the script i found on page 1 (which didn't make much of a difference either (btw (guess not)))))
somebody? please?

Sure, here's what I gave to vurt to get this working:

-created \mods\explosions subfolder
-extracted animations pack here
-put gamesys.dml here (create a .txt file, rename it to gamesys.dml, then put the text below in this file - MAKE SURE you don't have "hide extensions for know file types" selected in your windows explorer settings... how I hate this option!)
-added +mods\explosions to mod_path line in cam_mod.ini

//gamesys.dml starts on next line
DML1
//explosion animation test

//HE_harmless explosion
+ObjProp -2912 "FrameAniConfig"
{
    "frames per second" 40
}

//Incendiary explosion
+ObjProp -1425 "FrameAniConfig"
{
    "frames per second" 40
}

//HE explosion
+ObjProp -383 "FrameAniConfig"
{
    "frames per second" 35
}

//PSI pyrokinesis shot - pyrospang
+ObjProp -4343 "FrameAniConfig"
{
    "frames per second" 40
}

EDIT: Shucks, I guess you could use the attached gamesys.dml file as well. ;)

664ca369b019bseniorcitizen

Re: SS2 Vurt's misc stuff
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working :) thanks a bunch!!

664ca369b032aseniorcitizen

Re: SS2 Vurt's misc stuff
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i started a new run and discovered that with the improved explosions enabled when i enter the room where the science sector key to be found the explosion event is broken. the window breaks, tho.
Acknowledged by: blaydes99
Re: SS2 Vurt's misc stuff
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Why, oh why does the improved turret, explosions, flora and wormpod zips give me "Unknown Method" rar diagnostic messages?

664ca369b0ab4voodoo47

Re: SS2 Vurt's misc stuff
664ca369b0b07
redownload and use 7zip.
« Last Edit: 22. July 2013, 19:53:51 by Kolya »

664ca369b0df6ArizonaIceTea:(

Re: SS2 Vurt's misc stuff
664ca369b0e3f
There is a missing sequence in the room where you have to collect the science sector access card. How can I solve the issue with the better explosion mod? The audio en and explosion is gone but the glass breaks.

Image: http://www.visualwalkthroughs.com/systemshock2/science/16.jpg << old screen with the sequence taking place.

664ca369b0f06voodoo47

Re: SS2 Vurt's misc stuff
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confirming, the mod indeed breaks the sequence. I will probably have a look, but it might take a while, as I'd really like to get SCP out before my beard gets gray.

664ca369b102aArixonaIceTea:(

Re: SS2 Vurt's misc stuff
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Wow, such a fast response! First time I ever reported a bug and I already got a reaction! Thank you for looking, because I thought I was the only one with the bug. By the way, good luck with SCP;)

664ca369b111aZylonBane

Re: SS2 Vurt's misc stuff
664ca369b1169
Wait, what? The mod is purely graphical, yes? What exactly is it breaking?
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No, nothing’s really solid here, although it may appear that way.
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