Posted by: Joe
« on: 13. February 2024, 02:12:14 »sarge945If it makes you feel any better, I love your mod.
I might make you a custom version
1.21 Beta:
- Attempted fix for objects falling through floor.
- Objects now use radius instead of a fixed height for spawning, which should result in less objects "jumping" after being spawned
- Added a "Less Shotgunners in MedSci" addon (Less OG-S)
summon_obj Anti-Annelid Toxin
:l But would be greater if the player would encounter shotgun-hybrids for first time in med / sci 2 even with randomizer on - in compliance to ascending difficulty curve. Its a bit over the top encountering hybrids with shotgun when just having a wrench.... Especially for new players.
BUT now here is the problem: I have found only 3 toxin-vials instead of the usual vanilla-5.
I've searched every nook&cranny of all hydro subdecks 2 times to be sure...
Also that hybrid (Turnbull?) at the end of Hydroponics A when trying to get back into the airlock didn't carry any vial. Wasn't she having one in inventory in vanilla? i don't remember. Anyways, there isn't enough toxin now, just for info.
- Enemies are randomised to similar ones, new strategies may be required! Care has been made to make sure the lore is followed.
Thanks, this was extremely useful for discovering the issue.
[Randomiser 1.2B3 - Full.7z expired]1.2 Beta 3:
- Fixed broken Shotgun Hybrids in Secmod
- Added Missed Psi Hypo in medsci1 bulkhead
You're using a very outdated version of 400.Attached is my modlist.