664d5e71e8f53

664d5e71e9816
1 Guest is here.
 

Topic: System Shock Demo
Page: « 1 2 [3]
Read 6027 times  

664d5e71ea282
...If you dont get the key it is because they have run out and more need to be generated...

How do you run out of something that's potentially infinite, and only exists as electrical data anyway?

664d5e71ea3e5icemann

664d5e71ea445
All they have to do is generate extra keys. Takes a few minutes to do in Steamworks.

I had Bipolar in a few bundles, and had to send them a few thousand keys for those. Didn't take long to do.

664d5e71ea6fdZylonBane

664d5e71ea74d
How do you run out of something that's potentially infinite, and only exists as electrical data anyway?
How do you run out of lives in a video game?

664d5e71ea9f7Berathraben

  • Company: Social Worker by day, Night Dive Studios-Discord Moderator by night
664d5e71eaa47
All they have to do is generate extra keys. Takes a few minutes to do in Steamworks.

I had Bipolar in a few bundles, and had to send them a few thousand keys for those. Didn't take long to do.

I think it just came down to them not being used to the process and having to cross reference all the incoming emails and DM's. Plus figuring out why some users were getting the keys and some not. Which they figured out now. It comes with just not being super familiar with how Backerkit works I guess. But they seem to have a handle on it now.

They generated that last bunch of keys in minutes. Not sure if they have run out again though.

664d5e71eaae3icemann

664d5e71eab2c
Well they can easily specify the amount. So it depends on how many they generated.

664d5e71eabc7Berathraben

  • Company: Social Worker by day, Night Dive Studios-Discord Moderator by night
664d5e71eac12
After the first batch ran out I believe they generated 1000. Based on the amount of backers I dont think this was enough. But they must have had reasons.

664d5e71ead26icemann

664d5e71ead6f
Build 5 is out as of today.

https://www.youtube.com/watch?v=wStOYK_Vnq4

Changes:

* Mousewheel can be used to cycle equipped weapon
* Tutorial / Tool tips for useable things. Toggable via options.
* Improved lighting
* Enemies attacking through walls fixed
* Framerate drop when doing the puzzles fixed
* Lots of little odds and ends (corpses, items etc) added throughout the level.
* Random loot on enemies and corpses
* You now need to wait till an animation plays out before a patch is applied.
« Last Edit: 23. January 2020, 09:36:30 by icemann »
664d5e71eaeb4
Note: scroling to swap weapons depends on that weapon being in your hotbar. If it isn't in your hot bar it does not cycle.

664d5e71eb114Zanderat

664d5e71eb164
Just got my key and downloaded.  So definitely keys are still available.

664d5e71eb1f1Berathraben

  • Company: Social Worker by day, Night Dive Studios-Discord Moderator by night
664d5e71eb23b
:D I did not notice that the scroll wheel worked now.

664d5e71eb2ccicemann

664d5e71eb31f
Matt added that in a few weeks ago. He mentioned it on discord.

664d5e71eb3c9Berathraben

  • Company: Social Worker by day, Night Dive Studios-Discord Moderator by night
664d5e71eb413
Weird. I remember trying it a few days ago. I probably only had one weapon in the item slot bar and did not think about it. I also missed that Matt said it was now a functional mechanic.

664d5e71eb4aeicemann

664d5e71eb4f8
Well it was only in the most recent update. If you'd tried a few days earlier, than that would have still been build 4 which didn't have it.
Acknowledged by: Berathraben
1 Guest is here.
const CFeeling& feel, // The feeling used to evaluate the action.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664d5e71eb602