664d56d90456b

664d56d904c37
1 Guest is here.
 

Topic: System Shock in Doom 3 engine Read 1930 times  

664d56d905522icemann

664d56d905580
Interesting but is lacking majorly in the functionality department. The healing suit room is wayyyyyyyyyyyyyy too spaced out. Not accurate to the original level at all. And it's only the first area of the level which was quite disappointing.
664d56d905733
I really like the glass sliding doors in the initial wake-up area. First time this looks like a reasonable room and not like a car pit.
Acknowledged by 2 members: icemann, Hikari

664d56d9058ecdatiswous

664d56d90593b
First thing that strikes me is that it lacks atmosphere (even compared to Doom3). But maybe I'm a bit spoiled by the demo of the SS reboot.

664d56d905a45ZylonBane

664d56d905a91
It's got steam, blinking lights, and inadequate lighting. How much more atmosphere do you need?

664d56d905f94sarge945

664d56d905fcc
I don't actually mind that it's not proportioned the same as the original. I understand artistic license and in this case you've made an area that looks far more functional than in the original game, which I understand may be a vibe you are going for.

My only initial fears are that I noticed the BFG Edition HUD. That's a bad sign. The BFG Edition is significantly inferior to the original version of the game in a multitude of ways, and I hope this map (or mod) ends up being backwards compatible.

Are there any plans to replicate the gameplay of System Shock, or is this purely a Doom 3 map styled to look like Citadel Station? Personally I am fine with both, but I can understand why some people might be annoyed or disappointed if the gameplay isn't changed, especially since many people have (very unfair in my opinion) extremely negative views of Doom 3 as a whole.
1 Guest is here.
const CFeeling& feel, // The feeling used to evaluate the action.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664d56d9060e3