66453ed9da7bd

66453ed9dacc1
1 Guest is here.
 

Topic: SS2 Shard Hybrid
Page: « 1 [2]
Read 7781 times  

66453ed9db2b5ZylonBane

66453ed9db339
The number of pokémodders who blindly harvest unfinished assets from the Engineering forum never fails to astound me.

66453ed9db4c2voodoo47

66453ed9db9d5sarge945

66453ed9dba2f
The number of pokémodders who blindly harvest unfinished assets from the Engineering forum never fails to astound me.

There's some good stuff on there

The distinguishable implants stuff is pretty good.

I guess there's a few occasions where a mod is basically ready to go, but didn't get that final bit of release preparation.

Obviously people need to be careful though.

66453ed9dbaebvoodoo47

66453ed9dbb3c
proper, full beta now available, ops, rec, command, rick and botm should now spawn shard hybrids here and there. this obviously means less spiders, assassins and other pests.

as always, bug reports and suggestions are welcome.
« Last Edit: 28. February 2021, 23:27:55 by voodoo47 »

66453ed9dbbe9voodoo47

66453ed9dbc34
updated - rick3 dml removed, mod now also compatible with vanilla. will auto-deactivate if Secmod is detected.

do not update by extracting the new zip into an already existing Shard Hybrid modfolder.
66453ed9dbeed
Great, thanks for this.

because it's not-yet-a-mod, hence, the Engineering subforum. anyway, it will be later this week.

System Shock 2 is such a complicated game that even it's fan-made mods exist in a quantum state of uncertainty!

66453ed9dbf9cvoodoo47

66453ed9dbfeb
added readme, cleaned up, added the Rebirth version, and lets release. I may make the shard lootable in some way should the masses really demand it.

not going to bother with Arcaniac unless someone requests it.

66453ed9dc0f1sarge945

66453ed9dc13e
I wonder if it's possible/desirable to replace pipe hybrids with shard hybrids on engineering, once the "Set engine core to self destruct" objective is given, so that backtracking down there carries at least SOME level of threat.

It's pretty silly going from hard enemies in command down to fodder in engineering, even if it makes sense from the perspective of the game. It would be feasible that the hybrids are upgrading themselves over time, like the player is.

Might not even need a special case for engineering. Just, once a certain progression point is reached, all new pipe hybrid spawns become shart hybrids.
« Last Edit: 09. May 2021, 05:02:41 by sarge945 »

66453ed9dc22bvoodoo47

66453ed9dc277
there already are extra ecos that spawn high level enemies to make you entertained once the quest activates placed in the levels, and once that is over, there is next to no reason to revisit any part of VB ever again, so any spawn modifications made there would be pretty much wasted.

I was already thinking maybe I'll put together a full mod that would add pistol hybrids, shard hybrids, fusion cannon and assault rifle hybrids, but that WOULD require fully modifying ALL spawns in the entire game (AND fan missions), no chance of pulling this off in any universal/smart way. hrrrmmph.

66453ed9dc353sarge945

66453ed9dc3a5
Oh for some reason, maybe I've just been really lucky with the spawns, but I usually only see one or two assassin's down there which I thought were hand placed.

Well thanks for clearing that up, I guess

66453ed9dc519GuyFawkesGaming

66453ed9dc59c
I like the lootable beakers; it's a lot like the purchasable cyber modules mod where it allows you to get a few more out of something without horrendously affecting balance. The only major reason I can see for making the shard it's self lootable would be having them use RocketMan's model, but that can probably be done through a separate version instead. Never mind, it works with RocketMan's shard but they hold it backwards.
[Screenshot (46).png expired]
« Last Edit: 19. August 2021, 05:55:58 by Moderator »

66453ed9dc672voodoo47

66453ed9dc6bf
I may take a look at it and see whether it can be fixed in an appropriate manner.

yeah, worm clusters are the only ammo type that cannot be farmed or purchased, so there is a hard limit to how much you can collect (unless you go psi and duplication). SCP beta5 will most likely remedy this by adding replicator purchasable beakers.

66453ed9dc746ZylonBane

66453ed9dc799
Yikes, nice two-megabyte screenshot.

66453ed9dc891voodoo47

66453ed9dc8e4
just a little note to myself - lower the chance of looting the large beaker a bit, doing a (first) full playthrough with this (and the Pistol Hybrid mod) enabled, and while everything slots in seamlessly (actually forgot I had it enabled, and the first shard hybrid almost managed a jumpscare - nearly forgot how that feels. good job, me), the hybrids spawn often enough to drop a fair amount of large beakers.

I'm literally swimming in worms.

66453ed9dcb10sarge945

66453ed9dcb63
I'm literally swimming in worms.

When are you releasing a mod to replace the water texture with worms?
Acknowledged by: Chandlermaki

Your name:
This box must be left blank:

Look at you, hacker: a pathetic ____ of meat and bone!  (Fill in the missing word):
1 Guest is here.
Child “Grandad, what did you work as when you were younger?” Grandad “Well, I stood still.” Child “....oh”
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66453ed9dcd53