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Topic: Quake Combat+ Read 672 times  

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Release Trailer: https://www.youtube.com/watch?v=gQ91MSVwt_c

The full feature list is available in the summary of the mod's main page. Currently there's an issue with viewing on mobile which I am trying to get resolved with Moddb.

Quake Combat+ mod - Mod DB
Quake Combat+ is a refinement & continuation of Quake, SMC & Quake 1.5, built on Darkplaces, aiming to provide the ultimate Quake singleplayer combat experience and perfect the existing works without straying far from the original design/balance to retain...
Acknowledged by 4 members: Chandlermaki, voodoo47, JosiahJack, RoSoDude
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Finally got the feature list updated on moddb and mobile readability issue resolved:



Edit: to be clear, berserk boosts melee damage. Not all damage. Edited the description
« Last Edit: 25. August 2023, 21:09:21 by Join2 »
Acknowledged by 2 members: Chandlermaki, JosiahJack
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v5.6 small patch: https://www.moddb.com/mods/quake-combat/downloads/combat-v56

-Slight overall ammo increase to better balance vs the increased demon hordes: SSG pickup grants 10 shells, not 5. Prox grenades are very slightly more common. +1 grenade/rocket when picking up the grenade/rocket launcher.
-Added +mlook to the run combat+.bat file.
-chainsaw now distinguishes between ogres with armored skin and those without.
-Standard Knights are no longer considered armored enemies vs Chainsaw.
-Improved stun lock chance for weaker unarmored enemies vs chainsaw.
-Ensured fiends cannot teleport too close to the player.
-Reduced damage of yakman and afrit vengeance attacks
-Gave Yakman +2% extra chance to replace a shambler (22% total), and +1% chance to replace a vore (5% total)
-Afrit sometimes spawning in walls should be fixed
-SMC random earthquake effect reduced in frequency further still.
-SMC random earthquake event no longer imparts velocity on the player. Sound and screenshake only.
-SMC Shambler stomping effect no longer imparts velocity on the player.
-Bugfix (SMC/Q1.5): Watersplash sound when shooting water will play at the location the water is hit, not at the player's location.
-Bugfix (Combat+): Cyborg wont sometimes have defender's visual effects
-Halved the amount of burning gibs produced by energy weapons (e.g Laser Gun, Lightning Gun, Enforcer laser gun) for performance optimization.

This will most likely be the final release. Super fun iteration upon Quake check it out.
Acknowledged by: Chandlermaki

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This I had found was quite spectacular one evening when I had to use the Metropolitan Line, which has especially groovy seat patternation.
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