Navigation
Options
Post Reply
Username:
Verification:
Subject:
Message: [quote author=tetracycloide link=msg=909 date=1173978823] with all the extensive fixes and rebalances in this mod for the weapon and tech skills i was hoping that the PSI tree would get some love as well. if i'm reading this readme right, and i'd like to think that i am, not a single psi skill was changed in this mod. why? also, was reading through the notes and found this "could EMP have some temporary effect on the player? shake? temporarily lower stats?" and i had a suggestion. for realism emp would have no effect on an organic body, at least not one that you would notice or feel. for cybernetic parts it's a completely different story. emp basically creates the effects of a close proximity lightning strike when it interacts with conducting materials but only for an extreamly brief period of time. the effect on unproteted electronics would be rendering them completely useless because the circuts would all be fried, not unlike a power surge. the physical effect on your organic body parts with cyber parts embedded in it would be almost nothing since emp would generate extreamly ahigh voltage but very low amperage pulse. so, if one is to assume no emp shielding, then emp would completely disable all of your cyber mods permenatly. obviously there are a [i]few[/i] balance issues if this assumption was made and implemented. complete emp shielding would require a faraday cage with no electrically conductive inputs and obviously this isn't the case for cybermods because you would have to have something outside the shielding in order to recieve radio transmissions, which you clearly do. partial emp shielding, in the real world, would allow the possibility of 'wounding' electrical systems so that functionality is intermitant with failures. this could be interpreted in a number of ways but the one i like best would be disabling the hud for a short period of time, if possible. movement should still be there and you should still see your gun and be able to fire it, but hacking, inventory, and the cross hair should all be temporarily inaccessable or invisable. in the real world the effects would never wear off unless the systems were replaced but we can make an exception since the game is science fiction after all. another possiblity would be to temproarily disable the use of implants, this would result in droping things when hit by emp under certain circumstances. stats should not change at all unless you're assuming that they are representative of electrical devices implanted in the body. i would interpret stats as simply being numerical approximations for real physical or mental conditioning to your organic body. under this interpretation changing stats would not be a possible effect of emp damage. [/quote]
Back to topic
Legal stuff