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SS2 Straylight ADaOB v0.3.0
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SS2 Straylight ADaOB v0.3.0
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6649d36080c64
Tucalipe
#48
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15. June 2008, 22:30:44
Re: SS2 Straylight ADaoB v0.2.9
6649d36080cd7
Is this new version compatible with Flatliner's?
6649d36080eb1
Kolya
#49
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15. June 2008, 23:43:14
Re: SS2 Straylight ADaoB v0.2.9
6649d36080f23
Nope.
Edit: At least not in the current 0.3 version of
Flatliner's mod
.
6649d360811cf
RocketMan
#50
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16. June 2008, 17:17:23
Re: SS2 Straylight ADaoB v0.2.9
6649d36081220
So does this mean that ejecting casings and invisibility/transparency are still not working correctly, as mentioned in earlier posts?
6649d36081310
miracle.flame
#51
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16. June 2008, 18:44:39
Re: SS2 Straylight ADaoB v0.2.9
6649d3608135d
I'm gonna make it so in some time so stay tuned. Flatliner's that is.
Ejected casings should be fine all the way.
6649d36081467
Nameless Voice
#52
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16. June 2008, 19:54:31
Re: SS2 Straylight ADaoB v0.2.9
6649d360814b5
Invisibility and Transparency
should
be working, but I haven't actually tested this release yet.
6649d36081554
Tucalipe
#53
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16. June 2008, 21:22:38
Re: SS2 Straylight ADaoB v0.2.9
6649d360815a3
Are there any plans to merge Flatliners and adaob together? They waaay too good to be kept separate.
6649d3608165a
miracle.flame
#54
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16. June 2008, 21:49:01
Re: SS2 Straylight ADaoB v0.2.9
6649d360816a8
You can do that yourself by installing Flatliners after ADaoB. It replaces a single file. ATM Flatliners integrates only gamesys fixes from 0.2.8. but as I've said recently I'll update it soon... and UARMM as well.
6649d360817a8
Salk
#55
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19. June 2008, 06:05:00
Re: SS2 Straylight ADaoB v0.2.9
6649d360817f5
Thanks for your dedication, miracle.freak!
The more I read posts from you the more I think that I and you dream of the same kind of gameplay enhancements... :p
6649d3608187d
RocketMan
#56
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20. June 2008, 21:49:49
Re: SS2 Straylight ADaoB v0.2.9
6649d36081905
Do you 2 need a moment alone?
6649d36081994
miracle.flame
#57
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20. June 2008, 21:52:17
Re: SS2 Straylight ADaoB v0.2.9
6649d360819e1
lol I'm fine with you around
6649d36081a76
RocketMan
#58
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22. June 2008, 02:04:06
Re: SS2 Straylight ADaoB v0.2.9
6649d36081ac9
Someone's gettin his freak on.
6649d36081b9b
plasticarmyman
#59
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12. July 2008, 04:26:02
Re: SS2 Straylight ADaoB v0.2.9
6649d36081bf6
anyone got a better link to this mod?....tinyloads ain't workin and the torrent isn't working either....please someone?...anyone??...gimme an e-mail at plasticarmyman01@gmail.com with the link please
6649d36081ca5
miracle.flame
#60
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12. July 2008, 07:35:36
Re: SS2 Straylight ADaoB v0.2.9
6649d36081cf3
I'm downloading torrent at 130 kB/s. Will seed when complete (estimated 3 mins).
If it's not quite seeding then as usual I'll upload it somewhere else.
6649d36081dc7
thelee
#61
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14. July 2008, 02:44:27
Re: SS2 Straylight ADaoB v0.2.9
6649d36081e16
hm, i took a look at this while setting up my age-olde copy of ss2 to work in linux, and i'm wondering - is there a way to set this up so that i *only* get the bug-fixes/cosmetic-updates? Because I had no idea about things like unbreakable EMPs and incorrectly modded guns (or a spacewalk!) and would like to fix them, but I have deep, deep fundamental disagreements with various decisions/logical reasoning made regarding rebalancing weapons.
6649d36081ea6
Nameless Voice
#62
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14. July 2008, 11:38:17
Re: SS2 Straylight ADaoB v0.2.9
6649d36081ef2
Simple answer: No. You'd need to make your own mod.
6649d36081faa
miracle.flame
#63
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14. July 2008, 21:30:05
Re: SS2 Straylight ADaoB v0.2.9
6649d36081ff9
You'd be better off to take this mod and revert those weapon balancing things back to its original setting. May not be so easy as it is written if Dromed (or shocked) is a new term to you.
6649d360820ba
thelee
#64
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16. July 2008, 05:25:45
Re: SS2 Straylight ADaoB v0.2.9
6649d36082112
well i guess there's no harm in learning shocked to do that, i suppose there might be some other people who would a similar version of ADaoB
6649d360821d9
DGM
#65
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06. September 2008, 18:44:36
Re: SS2 Straylight ADaoB v0.2.9
6649d36082229
Problem here. I just downloaded the latest version, but while the filename clearly says v029 the mod manager says Beta 0.2.8 after importing it.
6649d360822bf
miracle.flame
#66
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09. September 2008, 12:44:58
Re: SS2 Straylight ADaoB v0.2.9
6649d36082311
that's just cosmetical if you don't mind... files are indeed up to date, no need to worry
6649d36082483
Ronny
#67
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02. February 2009, 17:07:59
Re: SS2 Straylight ADaoB v0.2.9
6649d360824d6
I still seem to have problems with med hypos using version 0.2.9. I'm running SS2 with wine on linux, seems to work pretty good now.
Steps I used in setting up:
1) install the game (full version)
2) using SS2Tool v2.7 (patching up, merging CRF's, mod ready).
3) renaming cutscenes map (still having troubles with that, they are playing but sometimes the game crashes on playing them).
4) extract rebirth mod
5) extract shtup mod
6) backup *.mix and *.gam files
7) extract ADaoB mod
8) running the game once to let it create cam.cfg and after that changed the resolution to 1280x1024
Everything works fine.. except that I cannot use med hypos. If I replace the files again with the backupped files, using med hypos works again, so I'm pretty sure it has something to do with ADoaB mod v0.2.9.
Thanks in advance,
--Ronny
p.s. I really want to thank all the contributors for their hard work in keeping this a great game!
6649d36082590
Nameless Voice
#68
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02. February 2009, 18:47:09
Re: SS2 Straylight ADaoB v0.2.9
6649d360825dd
Sounds like you're missing NVScript.osm.
Why are you extracting it manually instead of using the Mod Manager? That's just asking for trouble unless you really know what you're doing.
6649d360826ba
Ronny
#69
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02. February 2009, 19:07:56
Re: SS2 Straylight ADaoB v0.2.9
6649d3608270b
I'm sorry... I forgot to mention that Modmanager doesn't work in wine. But I also have to add that I have the same problem in windows XP.
What about that file NVScript.osm? Where can I get it? I'm sorry if I'm asking very obvious questions!
Thanks for your explanation Nameless,
--Ronny
__
It seems that the NVScript.osm file is present, am I supposed to do anything with it ?
__
"script_load nvscript" seem to have fixed it.
«
Last Edit: 02. February 2009, 21:25:34 by Nameless Voice
»
6649d360827fd
Nameless Voice
#70
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02. February 2009, 21:23:57
Re: SS2 Straylight ADaoB v0.2.9
6649d36082855
There's something seriously broken in NVScript isn't loaded into the ADaOB missions. What missions are you having this problem on?
Did you previously play the game before installing ADaOB? Because such saves are not compatible with the versions of ADaOB that use NVScript and would cause the problems that you describe.
(Edit: I merged your three posts to keep the thread tidy.)
6649d36082918
Ronny
#71
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02. February 2009, 22:30:05
Re: SS2 Straylight ADaoB v0.2.9
6649d36082965
Yeah I was previously playing the game before installing the mods.. So that has to explain everything...
Thank you Nameless... I'm sorry for the confusion! Everything works fine!
--Ronny
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