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Topic: SS2 Straylight ADaOB v0.3.0
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66499a2e3d791Simplex

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3d804
When it's done.
Re: SS2 Straylight ADaoB v0.3.0
66499a2e3d92b
It's still being worked on, though?

I have so many speculations. Have the creators lost interest? Is real life getting in the way? Is perfect becoming the enemy of the good?

66499a2e3da2fvoodoo47

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3da6b
read the first few sentences of the first post to find out.

66499a2e3daf2Primitive Primeape

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3db41
Can I get SHEMP without this?
Re: SS2 Straylight ADaoB v0.3.0
66499a2e3dc97
The SHEMP monitor textures had to be included in mission files at the time of their creation. This has changed since and a standalone (or packaged with SHTUP) version of SHEMP is possible now, but has not been released yet.

66499a2e3e249Primitive Primate

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3e2a4
   - Hazard suit now makes you completely immune to toxins from worm piles
But not radioactive materials?

66499a2e3e39fvoodoo47

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3e3ed
no. it's pretty realistic - when wearing a hazard suit, you can swim in an ebola infested pool all day, but get close to corium lava and you will win a free ticket to afterlife no matter what you wear.

66499a2e3e47ePrimitive Primate

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3e4c9
But about those suits they wear in Chernobyl and in nuclear facilities?
Re: SS2 Straylight ADaoB v0.3.0
66499a2e3e740
They all died

66499a2e3e7ebvoodoo47

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3e838
they offer protection to a certain degree of radiation - crank it up and you are toast anyway.

66499a2e3e8baPrimitive Primate

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3e908
I see

66499a2e3ebebRocketMan

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3ec40
Every material has a certain amount of permeability to radiation of different types.  There's no such thing as a radiation shield unless the radiation in question consists of macroscopic particles like alpha particles.  Then you could block them out but stuff like gamma rays, neutrinos, etc will penetrate anything so you just need to block as much as you can with thicker, denser materials.

66499a2e3ece5Anonymous Coward

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3ed34
Just bought SS2 - worth waiting for Soon™ to arrive, or should I go with AODB 0.3?

66499a2e3ee42ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3ee92
Why not give the vanilla game a shot? That's how I always played it.

SS2 is a fairly short game (compared to, say, Deus Ex), and has great replayability, so no harm in giving it a run now, then again when SCP drops.

66499a2e3f12cChandlermaki

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3f183
Just bought SS2 - worth waiting for Soon™ to arrive, or should I go with AODB 0.3?

SCP will be much closer to the vanilla game than ADaoB (changes to skill requirements stuck out most to me, e.g. the Assault rifle requiring Standard 4 instead of 6), so if you're a purist you should wait. That being said, ADaoB does have a lot of meaningful fixes that I feel improve the base experience.

66499a2e3f23dThis_is_Xerxes

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3f28b
I agree with ZB in terms of game time and replayability(is that even a word?). I recommend completing a vanilla run at first, then giving ADaoB a try so you can assess the changes in gameplay.

66499a2e3f311Deu sex

Re: SS2 Straylight ADaoB v0.3.0
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Any progress on SCP ?

66499a2e3f412ZylonBane

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3f45f
No, there has been no progress. We decided it would be fun to just stop working on it forever.

66499a2e3f667Puggity

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3f6be
I agree with ZB in terms of game time and replayability(is that even a word?). I recommend completing a vanilla run at first, then giving ADaoB a try so you can assess the changes in gameplay.

I did a vanilla run years ago (before ADaoB). If I'm probably only going to do one more run (too many games to play, not enough time), should I wait for SCP? I bought the game when it was rereleased on GOG and have been holding off...

66499a2e3f792voodoo47

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3f7e2
I'm pretty sure you would be able to complete an ADaoB run before SCP beta1 goes live - as ZB mentioned, SS2 is not a long game (~25 hrs newbie, ~10 hrs experienced, ~5 hrs veteran). but I'd say if you waited 'till now, then maybe hold off for just a liitle while longer, and enjoy the full taste later.

66499a2e3f887RocketMan

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3f8d2
Not sure if your time-experience correlation is valid dude.  I'm certainly not a noob but I would be in no rush to finish the game :P

66499a2e3fb8dremyabel

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3fc0a
Not sure if your time-experience correlation is valid dude.  I'm certainly not a noob but I would be in no rush to finish the game :P

The problem is meta-gaming. Engineering is so tedious because of the backtracking that I just end up taking the route of least resistance. It gets to the point where I don't even visit the cargo bays anymore. Once I realized how many cyber modules were actually in there (not a lot) it doesn't feel worth exploring. You get the keycard...then run. No need to even check the other bay. In vanilla SS2, the droids don't pressure the player. Hydroponics on the other hand is more fun because it "feels" less linear, even though you end up having to do things a certain way. You smash the glass, and run immediately to the chemical room. After that, the locations you need to place the toxins in are literally almost in a straight line.

That's why I look forward to mods like these. Even small changes increases the replayability significantly.

66499a2e3ff35Yankee Clipper

Re: SS2 Straylight ADaoB v0.3.0
66499a2e3ff94
Engineering is so tedious because of the backtracking that I just end up taking the route of least resistance. It gets to the point where I don't even visit the cargo bays anymore. Once I realized how many cyber modules were actually in there (not a lot) it doesn't feel worth exploring. You get the keycard...then run. No need to even check the other bay. In vanilla SS2, the droids don't pressure the player.

Did they turn up the droids in ADaOB? I usually play without ADaOB and the droids seem to love me. They just can't wait to come shake my hand. :)
There are 11 modules all together in the two cargo bays. Not a huge number, but still worth it, I think. Why are you bothering with the key card at all? If you are playing the game straight, you have to go to CB1 to get the card for CB2, and then CB2 to get the code for Fluidics Control. But if you aren't even going into CB2 to get the code, why bother getting the card in the first place?

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