SS2 Blaydes99 RttUNN
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6649c1e77bc91
13. August 2007, 21:26:07
#5
johnnythewolfQuote
There's one issue the spawn fix doesn't seem to solve: the spawned enemies always know where you are, especially in the Trioptimum Facility level. It's like hybrids are on permanent alert status.21. August 2007, 14:01:15
#6
VenoM_31Quote
Did anyone have troubles running the original (without any patches). I can't start a new game, the game crashes, and Windows message of whether to send to Microsoft, and bla-bla-bla? Deleted FM - all works fine. WTH?21. August 2007, 16:38:01
This sounds like an installation failure. Nevertheless I suggest you download the patched version in the second post of this thread, make your game mod ready and use the Modmanager which has just been updated, thanks to TheBrain.#7
22. August 2007, 16:40:16
#8
VenoM_31Quote
And I've got some freezing during saving a game. Hopefully, that was only once, not like UNN Polaris. But strange, these are the only two FMs I've seen such a problem in, irregularly.Also, first time I returned from the garden level (I went there more, I just stashed my extra items near the shuttle), the banging sound of a wrench sounded whenever I walked and reached any objects. That was like if I constantly swinged my wrench, hitting anything in my sight (even in sight of my back ). Strange, eh? That passed as soon as I went to the garden again. Further return did not trigger the bug again, so I enjoyed the bug just once .
22. August 2007, 16:46:27
Yes very strange. Venom_31 if you want to chat come over to the IRC channel. There's no need to post every spark that flies by, if you catch my drift.#9
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