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Topic:
SS1 grenades and explosives
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Kolya
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12. February 2010, 21:35:09
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Gas Grenade
This grenade releases a gas whose active compound is diuranium oxide. Affecting only biological organisms (including some cyborgs), it instantaneously degenerates organic nervous systems.
Operation
Contact
Blast Radius
4
Damage
150
Armor Penetration
100
Offense Value
3
Attack Type
Gas
Fragmentation Grenade
This grenade’s metal fragments make it an ideal anti-personnel weapon. Its percussion trigger, once armed, causes the device to explode on impact.
Operation
Contact
Blast Radius
4
Damage
150
Armor Penetration
2
Offense Value
3
Attack Type
Projectile
EMP Grenade
This percussion-triggered grenade emits localized, high-energy electromagnetic pulses, thoroughly disabling electrical systems and robot targets.
Operation
Contact
Blast Radius
6
Damage
80
Armor Penetration
100
Offense Value
3
Attack Type
Magnetic
Concussion Bomb
This grenade’s explosive shock wave can knock out both mechanical and organic targets within a large radius.
Operation
Contact
Blast Radius
6
Damage
325
Armor Penetration
35
Offense Value
6
Attack Type
Projectile
Nitropack
This nitroglycerin-based explosive has an adjustable time delay and delivers a shattering blow to any nearby robots or creatures.
Operation
Timed
Blast Radius
5
Damage
200
Armor Penetration
25
Offense Value
3
Attack Type
Projectile Energy Beam
Earth-Shaker
Earth-Shakers have a large blast radius that effectively destroys nearby creatures. Originally developed to mine moonscapes, this explosive device has a time delay you can adjust by dragging the slider in its MFD.
Operation
Timed
Blast Radius
6
Damage
375
Armor Penetration
50
Offense Value
6
Attack Type
Projectile Energy Beam
Land Mine
Unlike the fragmentation grenade, this device will detonate only after it is stationary on the ground and an object collides with it. Ground-based inhabitants are vulnerable to this explosive, but it has severely limited usefulness against flying robots and Avian mutants.
Operation
Mine
Blast Radius
5
Damage
230
Armor Penetration
35
Offense Value
5
Attack Type
Projectile Energy Beam
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