6637def8556c7

6637def855d64
2 Guests are here.
 

6637def8564cfJMP-Jack

6637def856538
Tags: °weapon °SS2

IMPORTANT!!!
This mod is meant as an extension of Tacticool Complete Mod, R&R&R Emp Rifle 3 Mod and RocketMan Fusion Cannon Mod.

This mod adds a left arm to a few weapons:

-Tacticool Assault Rifle (in the Tacticool pack)
-Tacticool Grenade Launcher (in the Tacticool pack)
-Tacticool Shotgun (in the Tacticool pack)
-R&R&R EMP Rifle
-RocketMan Fusion Cannon

"Addons & Alt Version" you can find scrolling down this post or clicking here. Contains:

-"JMP Fusion Cannon Alt 1.0" & "JMP Shotgun Alt 1.0" are 2 alternative version of this weapons (see the screenshots). Load with Mod Manager with higher priority than other weapon packs.

-"JMP New Shotgun Sound" replace the original SG sound with a new one. The SG hasn't an animation for pump action so, I suppose it's automatic. I've added a real SG soundeffect without pump action sound.  Load with Mod Manager with higher priority than other weapon packs.

SHTUP-ND and SCP are optional, but recommended, especially if you want to have hires muzzle flashes on both the shotgun and the rifle.


Thank to Mercurius, RocketMan & Rainalkar for their weapons models (and support) and Voodoo47, Marvin, ZylonBane, Olfred, Kolya and nemyax for supporting me (I hope I haven't forgotten anyone).
« Last Edit: 28. September 2017, 18:18:12 by Moderator »
Acknowledged by 2 members: unn_atropos, jackbower85

6637def8569a4RocketMan

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
6637def856a09
GJ!

1.1 = clothed arm?

6637def856ac2callum13117

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
6637def856b1f
Haha, now that I think about it, the default weapon stance IS a little awkward. Neat idea!

6637def856be7JMP Jack

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
6637def856c34
Thanks guys!
I've already tried to make a cloth on the arm, but I don't like the result (I'm very finicky). Maybe in the future: I need to do some practice with blender, before.

callum, Indeed, after a while, the right arm begins to get tired... This weapons seems to be heavy!
Acknowledged by: callum13117

6637def856cdfRocketMan

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
6637def856d2a
BTW, the RRR emp rifle is not a tacticool weapon.  This could be misleading to new users looking for the progenitor weapon used in this mod.

6637def856df4JMP-Jack

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
6637def856e4c
You're right. Thanks for the suggestion. I updated the description. I didn't change the title because "SS2 JMP Jack's Left Arm Patch for Tacticool Weapons, R&R&R Emp Rifle 3 and Rocket Man Fusion Cannon" (when we are all satisfied and will be available), looks too long.
Now new users shouldn't have problems.
Acknowledged by: RocketMan

6637def856f8fvoodoo47

Re: SS2 JMP Jack's Left Arm Patch for Tacticool Weapons
6637def856fdb
changed the description a bit, as technically, the mods are not required (all textures are present), so if someone wants to use them without their respective parent mods, they can - as mentioned, mod dependency is to be avoided if possible.

6637def8570ebRocketMan

Re: SS2 JMP Jack's Left Arm Patch for Tacticool and R&R&R Weapons
6637def857138
Of course.  My comment was intended to discriminate the source material.  Actually the 3 Rs stand for Rainalkar, Rainalkar's Room-mate and RocketMan.  I'm 1 of 3 authors to be clear but none of us are affiliated with Tacticool.  No need to make a big messy title with all our names in it.  It's perfectly practical and fine IMO to simply explain the origin of the mod in the first post, so people understand this is a "value-added" mod that builds on 2 other ones, with appropriate references.

EDIT:  ...which I see has already been taken care of.
Re: SS2 JMP Jack's Left Arm Patch for Tacticool and R&R&R Weapons
6637def8574e1
Actually the 3 Rs stand for Rainalkar, Rainalkar's Room-mate and RocketMan.
🤔

6637def85759cRocketMan

Re: SS2 JMP Jack's Left Arm Patch for Tacticool and R&R&R Weapons
6637def8575f7
Maybe it should have been 4 Rs?

6637def85790acode371

6637def85796e
What if i use alternative version of granade launcher from Assidragon - raven_gl ? Should i launch it just at top priority?
« Last Edit: 04. June 2017, 15:22:41 by code371 »

6637def857bdcJMP Jack

6637def857c35
What if i use alternative version of granade launcher from Assidragon - raven_gl ? Should i launch it just at top priority?
Correct. Highest priority than my mod. But in this way the character will haven't the left arm (only with the replaced grenade launcher)

6637def857e64code371

6637def857ebb
Correct. Highest priority than my mod. But in this way the character will haven't the left arm (only with the replaced grenade launcher)
Thanks, i check it - works great. But the pistol.. it's become too big or i'm wrong? O_o

6637def8580e1JMP Jack

6637def85813f
Thanks, i check it - works great. But the pistol.. it's become too big or i'm wrong? O_o
Sorry for the delay. It depends on what you mean for "too big". Yeah, Tacticool pistol is big compared to other weapons. So, I think it's normal.

6637def8581e1JMP Jack

6637def858238
I was already thinking about changing the position slightly, to make it look a little smaller, just like the original.

6637def858352Chandlermaki

6637def8583a2
Am I losing it or are these arm models ripped directly from Doom 3?

6637def8585a4JMP Jack

6637def858609
Am I losing it or are these arm models ripped directly from Doom 3?
I't "Heavily modified" arm from doom marine. Read here: "A special thanks to Doom Marine, for giving me his left arm."
6637def85879a
What about for the pistol?

One other thing that always bothered me about SS2 was the way the weapons sway from side to side when you move with them. Looks so goofy. Is there a fix for that?

6637def858886JMP Jack

6637def8588d4
Hi Joe.
I've already try to change pistol position but when I export the model, the animation of the slider doesn't work anymore.
I don't know how to fix it.

About the weapons movements, I think it can fix. The question is "how"? I'm sure someone more experienced than me can do it (I started using blender with dark engine a week before doing the mod).
6637def858c47
Open cam_ext.cfg, find the line ";shock_gun_bob_factor 0.2", remove the semi-colon and change the value to your desire.

6637def858e78Chandlermaki

6637def858ed0
I't "Heavily modified" arm from doom marine. Read here: "A special thanks to Doom Marine, for giving me his left arm."

Gotcha, totally missed that!

6637def858fedvoodoo47

6637def85905e
the downloads need a cleanup, it's not clear what's in the big package (some extras like the shard from RM's pack seem to be included), some updates are in a later post, the pulse rifle is here and also in its own topic - I haven't been keeping track of things for just a few days and now I have no idea what's what.

honestly I think all the weapons should be available as separate downloads, while slightly cumbersome if you just want them all, it's much less confusing and easier to track and update.
Acknowledged by: RocketMan

6637def85914dvoodoo47

6637def8591a6
JMPJ did quite a messy thing before leaving, basically smashing the last versions of his models together with a bunch of other weapon mods into one big lump of facepalmness. it's cleanup time:

-split the pack into three parts
-the shotgun vhots have been fixed (Olfred)
-got rid of all redundant and improperly formatted files
-the latest version of the pulse rifle has been moved into the pulse rifle topic
« Last Edit: 29. September 2017, 07:41:02 by voodoo47 »

Your name:
This box must be left blank:

How can you challenge a perfect, immortal ____? (Fill in the missing word):
2 Guests are here.
I belive one of this walls must be a secret wall...
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6637def8592fd