SS2 JMP Jack's Hires Weapons with player hands
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05. June 2019, 01:49:41
#45
SystemMasterQuote
Gosh damn, I love this!Why isn't this a part of the community patch or something? It really improves the game.
05. June 2019, 15:11:28
#46
Quote by SystemMaster:
Why isn't this a part of the community patch or something? It really improves the game.
It literally doesn't improve the game, at all.
Also, the arms don't even match up to the player character as seen in the cutscenes.
Furthermore, it's literally arm models from Doom 3. Super immersion breaking.
05. June 2019, 15:26:47
it's a visual enhancement mod, those are completely out of scope of the Community Patch - anomalies, discrepancies and outright bugs only. exceptions can be granted in some gray areas, like implementing the bullet hole system (was 80% finished, so very strong evidence this was only omitted because of time constraints), or the shotgun hybrid slug which now resides in the AI's inventory instead of its gun (as everyone and their grandma agrees the slug unloading is the single most annoying thing found in the game), but adding a hires version of an object which has been modified to include a new part that wasn't originally there is a 100% no can do (even if the hands actually were true to the original concept, which is indeed not the case).#47
this is perfectly fine as a standalone mod, available to whoever wants what it offers.
05. June 2019, 17:55:28
Also because single-handed wielding is like, way cooler than two-handed wielding (see collage above).#48
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