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Message: [quote author=RoSoDude link=msg=138136 date=1611382917] I had not; "Leads Target" on the "AIProjectile" link, huh? I didn't prioritize making ranged enemies harder since I think they're already plenty dangerous, but there may be a few enemies this is worth experimenting on. The other major thing I'd like to somehow address is melee enemies standing around like doofuses if you climb on tables, or get any height over them. I'd like to make them attempt to flee if you get the high ground, so you can't just shoot them while they're standing still. But I wasn't able to understand much about the fleeing system, or how I might manipulate the AI to use it. [/quote]
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