6649a0efbc3a2

6649a0efbc954
1 Guest is here.
 

Topic: SS2 Enemy Health Randomizer Read 3341 times  

6649a0efbcf3fZylonBane

6649a0efbcfa6
One of the few big non-immersive aspects of SS2 is that for any given weapon/ammo, enemies always take the exact same number of hits to go down. This mod attempts to correct this predictability. Note that it has NOT been tested with a full playthrough, so may provide either too much or too little randomization.

System Shock 2 Enemy Health Randomizer
07 Oct 2019
by ZylonBane

Requires SS2 NewDark patch v2.46 or higher.

This mod varies the health of all non-boss enemies by randomly adding or subtracting a percentage of their default HP. The percent of HP change is linearly scaled based on the max HP of the enemy. By default, weak enemies have their health randomized by around 75% of their max HP, while the strongest enemies are randomized near 25% of their max HP. The scaling is so the HP change is noticeable for weaker enemies, without making the stronger enemies overpowered. For example, a hybrid with only 25% more HP would still take the same number of wrench hits to kill.

CUSTOMIZATION
There are three config variables in this script, CHANGE_PCT_MIN, CHANGE_PCT_MAX, and BIAS_PCT.
  • CHANGE_PCT_MIN and CHANGE_PCT_MAX define how much to randomly change an enemy's HP, as a linear range from the weakest to the strongest max HP values.
  • BIAS_PCT controls the probability of hit points being added vs subtracted. 0.5 provides an even chance of gaining or losing HP. Setting this to values outside the 0.0 - 1.0 range will have unintuitive results. To make it so this script only makes enemies stronger, set BIAS_PCT to 1. Contrariwise, setting BIAS_PCT to 0 would only weaken enemies.

Acknowledged by 2 members: Misaka Mikoto, Dan
6649a0efbd171
Fantastic, thank you very much for this!
Goes extremely well with your vague health bar mod.

6649a0efbd2e5voodoo47

6649a0efbd342
I'm very interested in how popular this mod is going to be - Blood2 also has AIs that require variable amounts of punishment to go down (while this is accomplished by randomizing the player weapon damage output instead of AI health, the result is pretty much identical), and the feature is hated to death almost universally.

6649a0efbd3f2ZylonBane

6649a0efbd446
Well, in an FPS where you mow down hundreds of identical mooks, expectations probably tend to be a bit more mindless.
Acknowledged by 2 members: Chandlermaki, voodoo47
6649a0efbd634
This is a great idea! To extend the idea maybe, would it be possible to alter the height (and width or bulk) of organic enemies, so that the larger enemies (in any given species type) tend to have more health, i.e. that two pipe human hybrids can be different heights, as would probably be the case in real life, and the taller one would cause a little more damage to you with his strikes, and would have a higher amount of health points keeping him alive.

And if the large spiders came in different overall sizes, with the larger ones having more HP points.

Ultimately, it would be great too if the humans had various colour/shades of skin as well as height, and also could be either male or female, but I don't know if the amount of work needed to add that would be prohibitive for the SCP project.
Acknowledged by 2 members: ThiefsieFool, Dan

6649a0efbd6f2voodoo47

6649a0efbd74c
don't know about the height, but slight variations (say about three) in hybrid skins would be very doable, and as long as someone does the skins, I can make them work in almost no time.

6649a0efbd848Misaka Mikoto

6649a0efbd896
This is a great idea—thanks. Because yeah, I would like to not always know exactly how many hits I am from taking down an enemy, but after this many years playing it’s impossible not to.

6649a0efbdc2fRocketMan

6649a0efbdc8b
Combining "weak spot" with this would be cool in the future.  I always felt getting shot in the worm or head would be more effective than getting shot in the toe.

6649a0efbdebfvoodoo47

6649a0efbdf0d
add the attached file to your Randomizer mod folder and it will. blind fix, will probably tweak it later (I don't think all those 7 archetypes actually need the NVCreateAndLink3 script - maybe TF would know).
6649a0efbe01a
Have I ever told you how awesome you are, Voodoo?

6649a0efbe109voodoo47

6649a0efbe158
it's not that amazing, considering how long have I been at this.

which is about a decade - I've seen people set their lives up in shorter time periods than that, schools, jobs, houses, wives and kids and everything. and I uhh, can dml mod SS2. kinda sounds like the opposite of awesome.
« Last Edit: 05. March 2020, 19:51:15 by voodoo47 »
6649a0efbe241
Well, you've helped me a ton, among others. So I stand by what I said.

Your name:
This box must be left blank:

System Shock 2 takes place on the star ship named ...:
1 Guest is here.
Your environment is clear. You may proceed.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6649a0efbe41e