Navigation
Options
Post Reply
Username:
Verification:
Subject:
Message: [quote author=voodoo47 link=msg=72847 date=1404239765] not sure what do you want to do, but the easiest way would be to just use the same names for the torch replacement models, drop them into a modpath folder (that would be usermods\obj in a TFix install - can specify your own in cam_mod.ini), find a torch in a level (the first one has them right at the beginning), and check things out. the torch behavior is mostly handled by two things - the Extinguishable script, which takes care of dousing/relighting, and tweq, which makes it "burn", meaning it switches the models around so it looks like the flame is burning. took me a very long time to figure out how this works. if you want to set up some object as extinguishable/torch, you will need three things on the object - renderer/animlight (minimum must be 0, max whatever you like, usually around 100), the Extinguishable script, and Tweq set up properly (varies on how many models you want to cycle, and how exactly should the effect look like). [/quote]
Back to topic
Legal stuff