Thief list of broken and lowpoly objects that need fixing

1 Guest is here.
66471395a6782
OlfredQuote
ok, try this one.
66471395a68d1
voodoo47Quote
nope, same problem.
66471395a69d9
ZylonBaneQuote
You people are going to make me bust out BSP, aren't you.
66471395a6af5
OlfredQuote
hmm.... strange...
Modelwise it should be the same as the newt01.bin now, except the extra vertex which makes the box bigger.
I'm not so familiar with anything Thief, so how does the engine know where to put the dowsing effekt?

Maybe it's just some awkward coordinate based thing which is now fucked up because the box of the model changed. I wouldn't be surprised.
66471395a6c0e
ZylonBaneQuote
Okay, here's the deal--

Given a model's E file, and a copy of BSP.EXE, you can optionally provide this command line parameter to translate the generated object the desired amount along the desired axis:

Code:
-t<x|y|z><#>     : translate object
For example, this will shift the object 10 units along the Z axis.:

Code:
bsp myobject.e -tz10
I'm guessing this command uses the same coordinate scale as the objects themselves, but don't quote me on that.
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