Thief list of broken and lowpoly objects that need fixing
3 Guests are here.
6647cc97e30c9
01. May 2014, 06:50:33
I had a look at all (because the fire moving is actually a set of models switching around, newt02-05) the torch models in the editor, and looks like it's one of those "hey, lets do something insane here" cases. each model has a different z-size, so I assume there is some sort of special handling taking place that prevents the model from jumping around (however, it doesn't work unless the torch is in a perfect vertical position, and as soon as you give it pitch or bank, the model will start to jump around).#50
that said, I think fixing this will be a lot of
01. May 2014, 10:19:19
Well if they do some special wonky thing inside the engine there, there is not much I could do as long as no one is able to remove that stuff.#51
I haven't witnessed it ingame now, so my first guess is that they move it around in world coordinates and not based on the model coordinates.
15. June 2014, 23:00:59
attaching a set of torch models that does not have the jumping around problem, maybe it could be compared to the orig set and find out what's going on.
#52
22. June 2014, 08:13:00
no idea why didn't I think about this before - please flip the T2 torch set 180 degrees around horizontal (X) axis so they could be used in T1.#53
[T2torches.7z expired]
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