Thief list of broken and lowpoly objects that need fixing

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664725ab9ed47
voodoo47Quote
not sure what do you want to do, but the easiest way would be to just use the same names for the torch replacement models, drop them into a modpath folder (that would be usermods\obj in a TFix install - can specify your own in cam_mod.ini), find a torch in a level (the first one has them right at the beginning), and check things out. the torch behavior is mostly handled by two things - the Extinguishable script, which takes care of dousing/relighting, and tweq, which makes it "burn", meaning it switches the models around so it looks like the flame is burning. took me a very long time to figure out how this works.

if you want to set up some object as extinguishable/torch, you will need three things on the object - renderer/animlight (minimum must be 0, max whatever you like, usually around 100), the Extinguishable script, and Tweq set up properly (varies on how many models you want to cycle, and how exactly should the effect look like).
664725ab9f05f
OlfredQuote
I wanted to know how to set it off and what I need to do ingame to switch it on and off.
(I actually never played any Thief game  :stroke: ).

Anyway, I started working on it and I would say this one should work.
What I found out was that the Tweq/MiscC/Anchor setting is responsible for keeping the torch in place even though they have different dimensions.

With the models I made now you won't need this setting anymore (but it also doesn't hurt to have it enabled).
You can also tilt the model now without it going jumpy.

Thief doesn't need any bbox information as there are no bracets or whatsoever, right? I didn't set up any bbox and the actual model now does have a bigger size than the old one.
664725ab9f1a8
voodoo47Quote
yes, and you are right. model working ok so far, none of that weirdness that happened with dousing after attempting to fix the orig set. however, there is some sort of weird lighting thing going on when the models are switched around, see the video (might take a few minutes until it's processed).

https://www.youtube.com/watch?v=zjiEBwxKhmc
664725ab9f254
OlfredQuote
You mean the texture jiggling on the torch itself?
That was already part of the models you gave me.
664725ab9f31f
voodoo47Quote
woah, you are right. I have no idea what's going on, those models are the latest EP2 models, and they are not doing that when used in T2 as far as I know. attaching the EP1 set, looks while it still has the same problem, it's doing it much less. it'd be great if you could make it not do that of course.

[ep1_toches.7z expired]
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