6649fc10c17e1
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
16 Guests, 1 Member
icemann
Home
Sign up
About
MOTHER
Search
Mobile
Page:
«
1
[
2
]
3
»
Home
»
File Archives
»
SS2 Modifications
»
SS2 SHTUP-ND (Shock Texture Upgrade Project)
6649fc10c1d52
1 Guest is here.
New topic
Reply
Topic:
SS2 SHTUP-ND (Shock Texture Upgrade Project)
Page:
«
1
[
2
]
3
»
Read 638144 times
6649fc10c24bc
Hikari
#24
Report
Quote
Reply
29. October 2021, 20:45:09
Re: SS2 SHTUP-ND
6649fc10c2537
Ya, I mean a lot of it can be guessed but at the same time it's still pretty phenominal work.
6649fc10c28cc
JML
#25
Report
Quote
Reply
29. October 2021, 23:48:44
Re: SS2 SHTUP-ND
6649fc10c292a
Hikari
I can't guess anything from those old textures. Either it's cleary visible, or just random pixels. I think ZB did a good job interpreting these pixels into something plausible.
6649fc10c2aac
voodoo47
#26
Report
Quote
Reply
30. October 2021, 08:36:25
Re: SS2 SHTUP-ND
6649fc10c2b06
I bet there is a simple explanation, like time travelling, infiltrating IG headquarters (we know the code, right?) and sneaking a peek at the original resources.
your textures, give them to me.
6649fc10c2c31
Kolya
#27
Report
Quote
Reply
01. November 2021, 22:28:52
Re: SS2 SHTUP-ND
6649fc10c2c84
Easy as 1 2 3.
6649fc10c2dd4
ZylonBane
#28
Report
Quote
Reply
06. November 2021, 06:51:46
Re: SS2 SHTUP-ND
6649fc10c2e28
It would have been criminal not to give the metacreative barrier some heavy MTL love.
https://www.youtube.com/watch?v=TiMGgHDUnnU
6649fc10c2ed8
voodoo47
#29
Report
Quote
Reply
06. November 2021, 08:57:28
Re: SS2 SHTUP-ND
6649fc10c2f6e
hypnotoad approves.
also, whoever will be hammering the KEX engine into running SHTUP properly is probably going to love this.
6649fc10c301f
Kolya
#30
Report
Quote
Reply
07. November 2021, 22:29:58
Re: SS2 SHTUP-ND
6649fc10c3070
Psi wall told me its preferred pronoun is "everyone".
6649fc10c3431
Join2
#31
Report
Quote
Reply
09. November 2021, 20:02:03
Re: SS2 SHTUP-ND
6649fc10c3489
ZylonBane
Regarding blue turret: hack suggestion alert! Assuming remodeling is not an option, how about spawning a textured flat mesh where the turret opens up, so that its guts have detail instead of black nothingness? And of course destroy the mesh when the turret is destroyed.
Perhaps only do this for the bottom half of the turret for performance reasons. Since the top half (underside) will be seen far less. And the top half is also the part that moves which complicates things.
6649fc10c352c
voodoo47
#32
Report
Quote
Reply
09. November 2021, 20:27:28
Re: SS2 SHTUP-ND
6649fc10c357f
the insides being pitch black is not really a problem when lighting is on.
6649fc10c3616
ZylonBane
#33
Report
Quote
Reply
09. November 2021, 21:01:34
Re: SS2 SHTUP-ND
6649fc10c3665
And when it's either shooting at you or exploding.
6649fc10c370b
voodoo47
#34
Report
Quote
Reply
09. November 2021, 22:52:42
Re: SS2 SHTUP-ND
6649fc10c3758
most likely done because they did not want to model the insides to save polys, and anything but pitch black would make it obvious the gun is actually rising from a solid block of steel.
6649fc10c3853
ZylonBane
#35
Report
Quote
Reply
15. May 2022, 04:16:36
Re: SS2 SHTUP-ND
6649fc10c38a1
Finally, the explosions are complete! Until I decide to tweak them some more!
https://www.youtube.com/watch?v=TmSdgozlbac
It's been so long since I've looked at the vanilla explosions instead of SCP, I'd forgotten how slowly the vanilla animations run. No idea why Irrational did that, they look so much better sped up. So yeah, the actual SHTUP explosions will animate faster than in this video. I just speed-matched here for comparison.
Acknowledged by 2 members:
JML
,
hemebond
6649fc10c3927
voodoo47
#36
Report
Quote
Reply
15. May 2022, 09:01:37
Re: SS2 SHTUP-ND
6649fc10c3972
better faster stronger.
6649fc10c3b2c
Deu sex
#37
Report
Quote
Reply
15. May 2022, 11:46:35
Re: SS2 SHTUP-ND
6649fc10c3b7e
Looking at the latest posts (except explosions of course) I think I must have messed something in my mod order, I don't have the sexy blue turrets, nor the smooth psi wall animation,
it looks like this right now:
https://i.ibb.co/X3DrSXC/mod-order.jpg
also about the texture filtering disabled, I just re-enabled it, I prefer it without, but it has a few issues here and there, and supersampling the renderer SSAAx16 to eliminate texture aliasing is slightly too brutal for my GPU (I can target 60 FPS but 120 is harder), which is understandable I mean we're talking SSAAx16 after all
6649fc10c3c3e
voodoo47
#38
Report
Quote
Reply
15. May 2022, 12:07:33
Re: SS2 SHTUP-ND
6649fc10c3c90
not everything is included in the last public build (first post Last Edit: 19. June 2021, 23:03:45, so it's very safe to say everything posted after that date is not available yet).
anyway, SCP, then obj fixes, then SHTUP, then everything else, would you kindly.
«
Last Edit: 15. May 2022, 12:16:57 by voodoo47
»
6649fc10c3fa5
Deu sex
#39
Report
Quote
Reply
15. May 2022, 13:01:16
Re: SS2 SHTUP-ND
6649fc10c3fff
voodoo47
roger!
6649fc10c498f
ZylonBane
#40
Report
Quote
Reply
15. May 2022, 13:53:22
Re: SS2 SHTUP-ND
6649fc10c49ed
What I'm seeing here is a positive correlation between an inability to read post dates, and a fetishistic obsession with making SS2's texture mapping look worse. And pokémodding. And scraping unfinished mods from the dev topic. And having mutually exclusive mods active at the same time.
6649fc10c4ae5
Deu sex
#41
Report
Quote
Reply
15. May 2022, 14:28:02
Re: SS2 SHTUP-ND
6649fc10c4b42
Yep I jumped the gun a bit early I should have read the post history better sorry about that. However the texture mapping thing is very subjective, a lot of textures in the game preserves more detail by not having the filtering applied to them (example being most environment textures, desks, and especially 3D models of enemies). Some of them do look worse though I give you that, like reflections and transparent ones.
Do you think, even in theory, that texture filtering could use a slightly less lossy/blurry method?
6649fc10c5008
GuyFawkesGaming
#42
Report
Quote
Reply
16. May 2022, 00:38:34
Re: SS2 SHTUP-ND
6649fc10c505e
ZylonBane
Ironic, Vert actually has unfinished mods for both texturing the turrets (just the slug ones) and adding updated explosions. I tested both cause why not
; the turret one works but looks out of place without corresponding laser and rocket turret textures. The explosions one displays wrong animations likely due to outdated dml (I think it was last updated ~2016).
Anyways, I just thought that was a bit funny given the context of not only what you're complaining about but also that your most recent updates were about turret textures and explosions.
6649fc10c5277
ZylonBane
#43
Report
Quote
Reply
21. May 2022, 19:18:23
Re: SS2 SHTUP-ND
6649fc10c52d1
A little story on wasted time. I've recently upgraded the frame rates of the spinning TriOp and Med/Sci logos (again), and as a result I now have
68
256x256 textures to deal with. So I've been looking into saving them as DDS to save video card memory. The advantage of DDS files is that they support DXT compression. DXT for opaque textures yields a fixed compression ratio of 8:1, and it can be decoded directly on the video card in realtime, which saves a ton of the aforementioned VRAM.
However...
As it turns out, the difference between 68 textures saved as PNG vs DDS is 23 megabytes of VRAM. That may sound like a lot, but if you have, for example, a bargain-basement 4GB video card, 23 MB is barely half of one percent of that. SS2 as a whole, with SHTUP and 400 enabled, barely breaks 700MB total VRAM usage.
So in the end, not worth the hassle. All that VRAM exists to be used, after all. And it's a small price to pay for not having to deal with compression artifact nonsense like this:
https://www.youtube.com/watch?v=0TtH4ldEzXA
For those wondering what they're looking at here, DXT compression works by dividing the image into 4x4 blocks, then within each block directly encoding the TWO most prominent colors, then deriving two more colors interpolated between those colors. It works great for photographic images, but it absolutely sucks for images with fine multicolored detail. Like for example, an image where green, orange, and black might all be present within the same 4x4 block.
Acknowledged by 2 members:
JML
,
Deu sex
6649fc10c53b3
ZylonBane
#44
Report
Quote
Reply
28. July 2022, 05:37:02
Re: SS2 SHTUP-ND
6649fc10c5403
Acknowledged by 3 members:
Chandlermaki
,
Deu sex
,
PsiElite
6649fc10c548f
borfinaa
#45
Report
Quote
Reply
31. July 2022, 05:10:33
Re: SS2 SHTUP-ND
6649fc10c54db
and we lose the vaccine
6649fc10c5592
OName
#46
Report
Quote
Reply
01. August 2022, 17:43:40
Re: SS2 SHTUP-ND
6649fc10c55de
Is SHTUP responsible for radioactive barrels? The texture on them says:
Caution
Danger
Radioactive
Material
To me "danger" after "caution" feels a bit redundant. Maybe "dangerous" instead of "danger" could work better?
6649fc10c568e
ZylonBane
#47
Report
Quote
Reply
01. August 2022, 19:36:36
Re: SS2 SHTUP-ND
6649fc10c56db
Hmm. That texture was done by a contributor. I'd never noticed how much it deviated from the vanilla texture. I'll take a look at it.
Your name:
This box must be left blank:
Name the default melee weapon in System Shock 2:
1 Guest is here.
New topic
Reply
I have a collection just like yours, all the most peculiar finds.
Page:
«
1
[
2
]
3
»
Home
»
File Archives
»
SS2 Modifications
»
SS2 SHTUP-ND (Shock Texture Upgrade Project)
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
6649fc10c57f2