🔒 Character modelling questions

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Briareos HQuote
I personally think that his model looks nice and that the Dark Engine handles mesh deformation awfully.
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KolyaQuote
Basically you should start with the Leonardo pose, ie stretched out arms.
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MarceloQuote
Maybe you can Import the File of the original mesh (3d cal?) and ad a few Polygons and see how it goes. Personally I think the models should be low rez to make them more retro like. Too high rez and It will look like another Rebirth or Arcaniac model. The grunt is one of the best models because of the head is not as bad as the crew models, and to be honest no one has yet to create a model as scary as that one. There's also the possibility of making bigger brush textures I played a little bit with this scaling the texture to 512 and adding some images of my own and the model looked more detailed but each thing goes with the other to make it work.
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GuudQuote
There's a reason why the character T-pose has the drooping arms and upturned wrists, and it's because it would end up looking like this:
Image: http://i49.tinypic.com/33mby55.jpg
(Please note this is a far older version of the character model)

Again, one of the many problems with the default animation rigging that I had to work around, such as removing the ankle joints (the feet would deform into pancakes).I'll play around with a lower rez model with higher rez textures and see if I'm satisfied with the results.

The whole reason I started this project in the first place was to make something that could replace the Rebirth models, which are beginning to look aged, and which I always felt looked stylistically off. The one goal in mind was to revamp the characters, not re-imagine them. I wanted to take what worked, what was creepy and unique about the original concepts, and expand upon them. So I started out by testing higher resolution textures on the default models, seen here.
Image: http://i47.tinypic.com/2yltnb7.png

Which then got me playing around with the idea of doing a complete overhaul of all the biped models:
Image: http://i50.tinypic.com/5mz9ys.jpg

Image: http://i46.tinypic.com/jslhrs.jpg

Again, thanks for the replies so far... I was beginning to worry that this forum had died.
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voodoo47Quote
those concepts look really good (no such shotgun exists in the vanilla game though). hipoly AI models that would be closer to the originals would be really great (as mentioned, the rebirth ones, while popular and still pretty ok, indeed are slightly off).

and no, we ain't dead, it's just that there are only few of us.. and there are so many tasks to do (especially now, when the engine capabilities have been expanded).

edit: adding concept art (you are probably aware of it, but just to be sure http://www.garethhinds.com/conceptart/index.php):

Image: http://www.garethhinds.com/conceptart/images/char_oncegrunts.jpg

I'm a big fan of the "face off" approach, as it alleviates the "all enemies look like clones of the same person" issue quite a bit.

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