Navigation
Options
Post Reply
Username:
Verification:
Subject:
Message: [quote author=3RDplayer link=msg=136341 date=1600734364] I have some recommendations (annoyances) for the sliders in the Archive - Game State Window: Hacker Position X,Y,Z,Yaw Sliders: -------------------------------------- Spawning hacker dead center of a tile is impossible. To start hacker in the center of tile 32x32 would be 32.500 for both X and Y value. The way the sliders are right now does make setting this value impossible because it changes the raw value by 000001. Why would anyone want to spawn hacker at game start in the upper right corner of a tile? My suggestion is to fix the X,Y sliders to 0.500 or 0.250 steps. So if anyone ever wishes to spawn hacker between two tiles, they can (but I highly doubt that). Z slider: Make it conform to the values for setting F,C heights of the Level Tile Window. (I know that depending on level height the incremental values change. But maybe having them set to 0.125 steps makes it more precise.) Same with the Yaw slider. Make it conform with the values found in the Level Object Window Z rotation slider. This one is hard for me to explain. I try regardless: --------------------------------------------------------- When setting floor heights and adjusting slope heights, you can see via the green outline between tiles if they are on the same height and go into each other seamless. This makes setting floors with varying slopes very easy. BUT this does not apply to ceiling heights! Having a setting that allows switching back and forth to check if ceiling heights and slopes go seamless into each other would be much appreciated. [/quote]
Back to topic
Legal stuff