665ca5db5c9a4

665ca5db5d33e
6 Guests are here.
 

665ca5db5d96fvoodoo47

665ca5db5d9d3
yep, mixed them up alright. attaching the correct one. also, in this case, looking ok ingame has priority over realism - the moving beam would require a bunch of more beams to not look like it's hanging in mid air.
665ca5db5dcfd
Didn't came around to testing it, but this one should work and do what you want it to do.
I haven't changed anything on the model besides the moving parts, so be careful of clipping or other uglyness.

665ca5db5ddd1voodoo47

665ca5db5de25
works nice, but the wooden beam is now untextured.

665ca5db5dfc9voodoo47

665ca5db5e01a
yup. off to the restored T2 demo it goes.

665ca5db5e12avoodoo47

665ca5db5e17a
Olfred, could you add a bunch of vhots to the attached candles? tip of the wick please. also, CANSTIC2.BIN (the non-EP version) is slightly broken texture problem actually, already fixed.

thanks.

//almost forgot - doorkeep.bin, KeeperDoor (-3345), bad texture mapping in the lower corner under the keyhole (both sides). it's the EP version (attaching).
« Last Edit: 06. April 2015, 17:47:01 by voodoo47 »
665ca5db5e2ba
Don't have thief set up right now, so this goes untested.

Could you picture out what the exact problem is with the door?

665ca5db5e408voodoo47

665ca5db5e465
the classic - part of the texture is stretched on the door surface in a bad way (noticeable on the screenshot, just look at the thin tall metal slab with no bolts right under the door vhots). tends to twitch around as you move.

CANDLE2 vhot needs to be moved up a bit, HLAMP even more (old model has no wick, but whatever). also, because of an existing hipoly resource that has been circling around for quite a while now, please make the HLAMP vhot 1 (instead of 0). attaching two more models that have the opposite problem, to make things consistent, their already existing vhot 1 needs to be set to 0.

the rest of the models are looking good.
« Last Edit: 07. April 2015, 15:13:33 by voodoo47 »

665ca5db5e565voodoo47

665ca5db5e5b8
adding the orig models with no vhots, just in case it would be more practical to add the 0 vhots instead of overwriting the 1 vhots from the vhot_to_0.7z archive.
665ca5db5e793
Changing vhots is pretty easy. The only thing I can't do is create mid numbered vhots. Like creating a vhot 1 without there being a vhot 0.

From what I can see the UV map is being done properly, so it's just the engine again which jerks around.
When I have some more time on hand I can further look into it. But it probably is some tweaking till you are halfway satisfied again.

665ca5db5e8a3voodoo47

665ca5db5e8f6
could have sworn you could do that, as I'm pretty sure you've did the old chandelier last year and it has vhots 1, 2 and 3. ah well, I'll make it work somehow, but that means setting one more vhot 1 to 0.
665ca5db5ea5e
Maybe at that point the script from nemyax still started at vhot 1 and in the meantime he changed it to start at 0.
But the way it works now is that all the vhots get sorted (by name) and then they get assigned following that order.
So I can't like create a model with only vhot 3 and 7. I would have to create all vhots from 0 to 7.
But I don't assume that this creates any problems, right?

665ca5db5eb26voodoo47

665ca5db5eb85
not really, as long as you set the vhot of that last model to 0, I'll have a complete set I can work with. the only thing I can't have is an old model and a new model with different vhot numbers.
665ca5db5ecd4
I had some trouble importing this model and had to use the tools from shadowspawn to convert it.
So better do a double check nothing is broken on the model now.

I have added vhot 0 and vhot 1 on this model. Like I did with the other one.

665ca5db5ef8avoodoo47

665ca5db5efea
Like I did with the other one.
ah, I see it now. ok, so I've now have everything I need - thanks again.
665ca5db5f331
Maybe at that point the script from nemyax still started at vhot 1 and in the meantime he changed it to start at 0.
But the way it works now is that all the vhots get sorted (by name) and then they get assigned following that order.
So I can't like create a model with only vhot 3 and 7.
I was thinking about adding support for custom-numbered vhots right about a week ago. Eerie o.o
This should make it into the next update.
665ca5db5f425
Ah, nice to hear that. This way I can fulfill voodoo47s (model) needs.
665ca5db5f558
Off topic:
There's a whopping bug where branching hierarchies are only partially rendered. I need to fix that, and the vhots will be a small bonus. But I don't know how long this will take =(

665ca5db5f673voodoo47

665ca5db5f6d0
my thiefy vhot wishes have already been fulfilled (saving me an incredible amount of work, I might add), and I really don't mind the orig hlamp model having a double vhot, but as I always say, having better functionality and bugfixes can never be a bad thing.
665ca5db5f950
my thiefy vhot wishes have already been fulfilled

Knowing you, there will be more to come :D

665ca5db5fa3fvoodoo47

665ca5db5faac
indeed - looks like the candle1 model has been vhotted with the older version of the new exporter, one that will crash the game if the object has the scale prop assigned. can you revhot with the latest one, please? also, old blackjack model is missing the bottom.
« Last Edit: 05. May 2015, 10:44:09 by voodoo47 »

665ca5db5fc2avoodoo47

665ca5db5fc88
small bump into that last candle - not sure how busy you are, but it would be great to have the vhotted model available by the end of the week. I'd like to get the next TFix release out ASAP, as the current one includes the bugged model, and the sooner I can take it down, the better.
665ca5db5fde1
Oh, I'm deeply sorry for that.
I've meant to tell you that I am busy with other things right now but kinda forgot to do it.
So if anything needs to be done in time put a big important sign on it.

For the candle1, do you need it as vhot1 or vhot0?
As currently I only have one vhot on my blender file and that is a 0. But you mentioned something about it being a 1 ingame, right?

For the BlacJack, can you provide me with the blacjac2.gif, please?

665ca5db5fea6voodoo47

665ca5db5fef6
vhot 0 is perfectly fine, tip of the wick please. texture is attached - many thanks as always.

Your name:
This box must be left blank:

Name the default melee weapon in System Shock:
6 Guests are here.
This did little for my usually fortified peace of mind.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665ca5db60048