6667f06f8bfb3

6667f06f8c7b5
6 Guests are here.
 

6667f06f8ceefvoodoo47

6667f06f8cf5c
yep, mixed them up alright. attaching the correct one. also, in this case, looking ok ingame has priority over realism - the moving beam would require a bunch of more beams to not look like it's hanging in mid air.
6667f06f8d290
Didn't came around to testing it, but this one should work and do what you want it to do.
I haven't changed anything on the model besides the moving parts, so be careful of clipping or other uglyness.

6667f06f8d344voodoo47

6667f06f8d3c4
works nice, but the wooden beam is now untextured.

6667f06f8d572voodoo47

6667f06f8d5be
yup. off to the restored T2 demo it goes.

6667f06f8d6bdvoodoo47

6667f06f8d709
Olfred, could you add a bunch of vhots to the attached candles? tip of the wick please. also, CANSTIC2.BIN (the non-EP version) is slightly broken texture problem actually, already fixed.

thanks.

//almost forgot - doorkeep.bin, KeeperDoor (-3345), bad texture mapping in the lower corner under the keyhole (both sides). it's the EP version (attaching).
« Last Edit: 06. April 2015, 17:47:01 by voodoo47 »
6667f06f8d835
Don't have thief set up right now, so this goes untested.

Could you picture out what the exact problem is with the door?

6667f06f8d95dvoodoo47

6667f06f8d9af
the classic - part of the texture is stretched on the door surface in a bad way (noticeable on the screenshot, just look at the thin tall metal slab with no bolts right under the door vhots). tends to twitch around as you move.

CANDLE2 vhot needs to be moved up a bit, HLAMP even more (old model has no wick, but whatever). also, because of an existing hipoly resource that has been circling around for quite a while now, please make the HLAMP vhot 1 (instead of 0). attaching two more models that have the opposite problem, to make things consistent, their already existing vhot 1 needs to be set to 0.

the rest of the models are looking good.
« Last Edit: 07. April 2015, 15:13:33 by voodoo47 »

6667f06f8dab2voodoo47

6667f06f8db06
adding the orig models with no vhots, just in case it would be more practical to add the 0 vhots instead of overwriting the 1 vhots from the vhot_to_0.7z archive.
6667f06f8dc8b
Changing vhots is pretty easy. The only thing I can't do is create mid numbered vhots. Like creating a vhot 1 without there being a vhot 0.

From what I can see the UV map is being done properly, so it's just the engine again which jerks around.
When I have some more time on hand I can further look into it. But it probably is some tweaking till you are halfway satisfied again.

6667f06f8dd82voodoo47

6667f06f8ddd3
could have sworn you could do that, as I'm pretty sure you've did the old chandelier last year and it has vhots 1, 2 and 3. ah well, I'll make it work somehow, but that means setting one more vhot 1 to 0.
6667f06f8df17
Maybe at that point the script from nemyax still started at vhot 1 and in the meantime he changed it to start at 0.
But the way it works now is that all the vhots get sorted (by name) and then they get assigned following that order.
So I can't like create a model with only vhot 3 and 7. I would have to create all vhots from 0 to 7.
But I don't assume that this creates any problems, right?

6667f06f8dfc9voodoo47

6667f06f8e01c
not really, as long as you set the vhot of that last model to 0, I'll have a complete set I can work with. the only thing I can't have is an old model and a new model with different vhot numbers.
6667f06f8e12d
I had some trouble importing this model and had to use the tools from shadowspawn to convert it.
So better do a double check nothing is broken on the model now.

I have added vhot 0 and vhot 1 on this model. Like I did with the other one.

6667f06f8e470voodoo47

6667f06f8e4c7
Like I did with the other one.
ah, I see it now. ok, so I've now have everything I need - thanks again.
6667f06f8e831
Maybe at that point the script from nemyax still started at vhot 1 and in the meantime he changed it to start at 0.
But the way it works now is that all the vhots get sorted (by name) and then they get assigned following that order.
So I can't like create a model with only vhot 3 and 7.
I was thinking about adding support for custom-numbered vhots right about a week ago. Eerie o.o
This should make it into the next update.
6667f06f8e969
Ah, nice to hear that. This way I can fulfill voodoo47s (model) needs.
6667f06f8eb09
Off topic:
There's a whopping bug where branching hierarchies are only partially rendered. I need to fix that, and the vhots will be a small bonus. But I don't know how long this will take =(

6667f06f8ebd8voodoo47

6667f06f8ec30
my thiefy vhot wishes have already been fulfilled (saving me an incredible amount of work, I might add), and I really don't mind the orig hlamp model having a double vhot, but as I always say, having better functionality and bugfixes can never be a bad thing.
6667f06f8eece
my thiefy vhot wishes have already been fulfilled

Knowing you, there will be more to come :D

6667f06f8efc8voodoo47

6667f06f8f02f
indeed - looks like the candle1 model has been vhotted with the older version of the new exporter, one that will crash the game if the object has the scale prop assigned. can you revhot with the latest one, please? also, old blackjack model is missing the bottom.
« Last Edit: 05. May 2015, 10:44:09 by voodoo47 »

6667f06f8f15avoodoo47

6667f06f8f1ad
small bump into that last candle - not sure how busy you are, but it would be great to have the vhotted model available by the end of the week. I'd like to get the next TFix release out ASAP, as the current one includes the bugged model, and the sooner I can take it down, the better.
6667f06f8f38b
Oh, I'm deeply sorry for that.
I've meant to tell you that I am busy with other things right now but kinda forgot to do it.
So if anything needs to be done in time put a big important sign on it.

For the candle1, do you need it as vhot1 or vhot0?
As currently I only have one vhot on my blender file and that is a 0. But you mentioned something about it being a 1 ingame, right?

For the BlacJack, can you provide me with the blacjac2.gif, please?

6667f06f8f46evoodoo47

6667f06f8f4c2
vhot 0 is perfectly fine, tip of the wick please. texture is attached - many thanks as always.

Your name:
This box must be left blank:

System Shock 2 takes place on the star ship named ...:
6 Guests are here.
You are in control...just turn away.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6667f06f905b2