665b1eee53443

665b1eee5405f
17 Guests are here.
 

665b1eee547a2voodoo47

665b1eee5481c
yep, mixed them up alright. attaching the correct one. also, in this case, looking ok ingame has priority over realism - the moving beam would require a bunch of more beams to not look like it's hanging in mid air.
665b1eee54b48
Didn't came around to testing it, but this one should work and do what you want it to do.
I haven't changed anything on the model besides the moving parts, so be careful of clipping or other uglyness.

665b1eee54c00voodoo47

665b1eee54c4e
works nice, but the wooden beam is now untextured.

665b1eee54df6voodoo47

665b1eee54e45
yup. off to the restored T2 demo it goes.

665b1eee54f3avoodoo47

665b1eee54f85
Olfred, could you add a bunch of vhots to the attached candles? tip of the wick please. also, CANSTIC2.BIN (the non-EP version) is slightly broken texture problem actually, already fixed.

thanks.

//almost forgot - doorkeep.bin, KeeperDoor (-3345), bad texture mapping in the lower corner under the keyhole (both sides). it's the EP version (attaching).
« Last Edit: 06. April 2015, 17:47:01 by voodoo47 »
665b1eee5511b
Don't have thief set up right now, so this goes untested.

Could you picture out what the exact problem is with the door?

665b1eee55260voodoo47

665b1eee552d3
the classic - part of the texture is stretched on the door surface in a bad way (noticeable on the screenshot, just look at the thin tall metal slab with no bolts right under the door vhots). tends to twitch around as you move.

CANDLE2 vhot needs to be moved up a bit, HLAMP even more (old model has no wick, but whatever). also, because of an existing hipoly resource that has been circling around for quite a while now, please make the HLAMP vhot 1 (instead of 0). attaching two more models that have the opposite problem, to make things consistent, their already existing vhot 1 needs to be set to 0.

the rest of the models are looking good.
« Last Edit: 07. April 2015, 15:13:33 by voodoo47 »

665b1eee553d0voodoo47

665b1eee5541f
adding the orig models with no vhots, just in case it would be more practical to add the 0 vhots instead of overwriting the 1 vhots from the vhot_to_0.7z archive.
665b1eee55582
Changing vhots is pretty easy. The only thing I can't do is create mid numbered vhots. Like creating a vhot 1 without there being a vhot 0.

From what I can see the UV map is being done properly, so it's just the engine again which jerks around.
When I have some more time on hand I can further look into it. But it probably is some tweaking till you are halfway satisfied again.

665b1eee55675voodoo47

665b1eee556c1
could have sworn you could do that, as I'm pretty sure you've did the old chandelier last year and it has vhots 1, 2 and 3. ah well, I'll make it work somehow, but that means setting one more vhot 1 to 0.
665b1eee557f7
Maybe at that point the script from nemyax still started at vhot 1 and in the meantime he changed it to start at 0.
But the way it works now is that all the vhots get sorted (by name) and then they get assigned following that order.
So I can't like create a model with only vhot 3 and 7. I would have to create all vhots from 0 to 7.
But I don't assume that this creates any problems, right?

665b1eee5589evoodoo47

665b1eee558f4
not really, as long as you set the vhot of that last model to 0, I'll have a complete set I can work with. the only thing I can't have is an old model and a new model with different vhot numbers.
665b1eee55a2c
I had some trouble importing this model and had to use the tools from shadowspawn to convert it.
So better do a double check nothing is broken on the model now.

I have added vhot 0 and vhot 1 on this model. Like I did with the other one.

665b1eee55cc8voodoo47

665b1eee55d23
Like I did with the other one.
ah, I see it now. ok, so I've now have everything I need - thanks again.
665b1eee56083
Maybe at that point the script from nemyax still started at vhot 1 and in the meantime he changed it to start at 0.
But the way it works now is that all the vhots get sorted (by name) and then they get assigned following that order.
So I can't like create a model with only vhot 3 and 7.
I was thinking about adding support for custom-numbered vhots right about a week ago. Eerie o.o
This should make it into the next update.
665b1eee5616f
Ah, nice to hear that. This way I can fulfill voodoo47s (model) needs.
665b1eee5628b
Off topic:
There's a whopping bug where branching hierarchies are only partially rendered. I need to fix that, and the vhots will be a small bonus. But I don't know how long this will take =(

665b1eee5633avoodoo47

665b1eee5638b
my thiefy vhot wishes have already been fulfilled (saving me an incredible amount of work, I might add), and I really don't mind the orig hlamp model having a double vhot, but as I always say, having better functionality and bugfixes can never be a bad thing.
665b1eee565ed
my thiefy vhot wishes have already been fulfilled

Knowing you, there will be more to come :D

665b1eee566b8voodoo47

665b1eee5670b
indeed - looks like the candle1 model has been vhotted with the older version of the new exporter, one that will crash the game if the object has the scale prop assigned. can you revhot with the latest one, please? also, old blackjack model is missing the bottom.
« Last Edit: 05. May 2015, 10:44:09 by voodoo47 »

665b1eee567fdvoodoo47

665b1eee56849
small bump into that last candle - not sure how busy you are, but it would be great to have the vhotted model available by the end of the week. I'd like to get the next TFix release out ASAP, as the current one includes the bugged model, and the sooner I can take it down, the better.
665b1eee56988
Oh, I'm deeply sorry for that.
I've meant to tell you that I am busy with other things right now but kinda forgot to do it.
So if anything needs to be done in time put a big important sign on it.

For the candle1, do you need it as vhot1 or vhot0?
As currently I only have one vhot on my blender file and that is a 0. But you mentioned something about it being a 1 ingame, right?

For the BlacJack, can you provide me with the blacjac2.gif, please?

665b1eee56a3avoodoo47

665b1eee56a87
vhot 0 is perfectly fine, tip of the wick please. texture is attached - many thanks as always.

Your name:
This box must be left blank:

System Shock 2 takes place on the star ship named ...:
17 Guests are here.
Don't you hate it when you go to get on an elevator and it's crowded with skeletons?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b1eee570da