665c1e07ee345

665c1e07eed77
2 Guests are here.
 

Topic: SS2 Vurt's Organics / Goo Read 240373 times  

665c1e07ef7b9
Tags: °texture °object °SS2

Annelid Grub Pods (or "eggs"). New model (by Rocketman) and my improved textures.



Dripping goo:



Biomatter. New models, animations and textures:



Impact Blood:



WormPod (default / new)



Black Egg:


« Last Edit: 01. November 2015, 00:47:45 by voodoo47 »
Acknowledged by 2 members: TheSarcasticCanadian, Pedruh47
Re: SS2 Vurt's System Shock 2 Goo
665c1e07ef9f6
Awesome!  Can't wait to try them.
Re: SS2 Vurt's System Shock 2 Goo
665c1e07efb1b
Updated. And yes the blood looks a bit slimey and "oily" in the image, it looks better in-game (no, you wont be able to study it in this much detail in-game). It's exaggerated for a simple reason, fluids looks closer to something slimey/glossy than paper cut-outs.

665c1e07efc81ZylonBane

Re: SS2 Vurt's System Shock 2 Goo
665c1e07efccf
Why the green skin on the eggs? The original eggs have a flesh tone that's consistent with the other Many "stuff", goo, etc.

665c1e07efe2bvoodoo47

Re: SS2 Vurt's System Shock 2 Goo
665c1e07efe8c
the eggs, dripping goo and blood look really nice, but I'll be honest, can't say the same about the biomatter. the one from SHTUP hits the spot, at least for me.

I'm also noticing an upgraded turret muzzle flash, looks good.
Re: SS2 Vurt's System Shock 2 Goo
665c1e07effeb
ZB: I have an alternative skin for it, i can upload that version, it's basicly the original texture but higher resolution/added detail. Though i don't think the green (the original is in fact also green, just sligthly less so) looks out-of-place, not like the original dripping goo texture for example..

Voodoo: well i wasnt trying to replicate the original model or texture with the biomateral, tried doing something more alien / repulsive, but yes i can see how many will prefer SHTUP. It's also something that doesnt come off very good in pictures, needs to be seen animated.

Edit: updated the Egg, just noticed it was missing a texture.
Edit: added a "vanilla version" for the Egg.
« Last Edit: 28. September 2012, 22:16:33 by vurt »

665c1e07f02c5voodoo47

Re: SS2 Vurt's System Shock 2 Goo
665c1e07f031a
tried doing something more alien / repulsive
actually, being the omnivore that I am, it looks kind of.. edible? makes me wanna try to cook it.
Re: SS2 Vurt's System Shock 2 Goo
665c1e07f0409
mmmmm biomatter  :happyjoy:

665c1e07f04bcvoodoo47

Re: SS2 Vurt's System Shock 2 Goo
665c1e07f0508
I would try some ginger, tomato paste, soy sauce and oil, half cook it than bake it to make the outside crispy. and maybe that black annelid egg, hard boiled?
Acknowledged by: vurt

665c1e07f05a5ZylonBane

Re: SS2 Vurt's System Shock 2 Goo
665c1e07f05f1
I noticed your textures all have a consistent "wet" look to them. How are you achieving that?
Re: SS2 Vurt's System Shock 2 Goo
665c1e07f06ca
Different filters.
Re: SS2 Vurt's System Shock 2 Goo
665c1e07f0a0f
I have thousands of filters so it's hard to be specific, probably around 100 just for making things wet or "gooey".

If you want a really good program for creating (or downloading user created filters) i can highly recommend FilterForge. The animated Biomatter for example was done in Filterforge, my water textures are usually done with it too.

665c1e07f0c88blaydes99

Re: SS2 Vurt's System Shock 2 Goo
665c1e07f0ce4
How did you get the on-screen blood splats that spawn when the player is shot? Can you post a DML file if a gamesys change is needed?

Vurt, I like the new eggs but noticed some transparency issues on two of the upper flaps of the eggs. Do you see this on your machine also?
« Last Edit: 05. October 2012, 07:58:01 by blaydes99 »
Re: SS2 Vurt's System Shock 2 Goo
665c1e07f0ea8
The impact blood is already posted above, it doesnt need any .dml.

Those type of transparency issues is probably due to some setting in the editor... i'm currently modding Thief2 and i noticed similar problems with trees, it's cut off when there's another transparent object behind it :/

if i remember correctly dmls can be used to change the property of a model etc, so i will probably need to read up on how to do those..
« Last Edit: 05. October 2012, 11:38:38 by vurt »

665c1e07f114dblaydes99

Re: SS2 Vurt's System Shock 2 Goo
665c1e07f11a0
The impact blood is already posted above, it doesnt need any .dml.

Maybe I'm missing something but I don't believe that it's normal gamesys behavior to have the blood splats spawn from the player when you get shot, it will only show up on enemies that you shoot. I'm guessing you have a gamesys mod that added this property to the player. If you know the gamesys settings, you can port these to a .DML and include this in your package and it will automatically add the effect without modifying the gamesys.
Re: SS2 Vurt's System Shock 2 Goo
665c1e07f12a6
nope, i have a completely new install, no gamesys.. it doesnt show up for you?

665c1e07f13b4blaydes99

Re: SS2 Vurt's System Shock 2 Goo
665c1e07f13fc
Wow, that's crazy. I'll run around and get shot some more but I tried this a bunch last night and didn't ever get it to show up - I guess I could be doing something wrong. Do you have Secmod or some other mod installed? I think those mods added functionality like this.

665c1e07f14a2Silver83

Re: SS2 Vurt's System Shock 2 Goo
665c1e07f14ef
Now that you guys mention it...I don't have blood on my screen as well :) Only enemies are bleeding like this...

665c1e07f1849voodoo47

Re: SS2 Vurt's System Shock 2 Goo
665c1e07f189e
note on the eggs - at some places, they seem to be slightly more transparent then they really should be. looking at the source files, a slight edit to the meaty texture (Clustero.dds) would probably fix it.

//duh, already reported a few posts above.

//ok, this can be fixed by getting rid of the alpha channel on the main texture surface while selecting a fitting background color. I really have no idea whether this breaks something else, so do it at your own risk.
« Last Edit: 03. February 2013, 22:45:29 by voodoo47 »
Re: SS2 Vurt's System Shock 2 Goo
665c1e07f19c2
I removed transparency completetly for that texture, see if that works, it doesnt look like it would be needed for that mesh, hopefully it's not used anywhere else, where it's needed..

665c1e07f1a55voodoo47

Re: SS2 Vurt's System Shock 2 Goo
665c1e07f1aa1
yup, that does the trick. I don't think the egg texture is used anywhere else, so this should be safe to do.

665c1e07f1b3cZylonBane

Re: SS2 Vurt's System Shock 2 Goo
665c1e07f1b94
Memo to self: Upgrade the hell out of that damn blurry turret texture.

Your name:
This box must be left blank:

An evil mega-corporation with 3 branches:
2 Guests are here.
I lost track of how many things are broken or just make no sense, or defy convention out of spite.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665c1e0800e23