665afdb15044c

665afdb151275
18 Guests are here.
 

665afdb151bdbvoodoo47

665afdb151c42
steel elevators are missing back texture, this can cause minor visual anomalies at some places. Olfred, if you have bit of time, please have a look. also, if you don't have a TG install set up, it should be perfectly ok to load the objects into SS2 as well.

thanks.

665afdb151d69voodoo47

665afdb151dba
small bump into the vators - I'm thinking of an extremely tiny silent update of TFix 1.23 (found a way of making the Watchman's Grave coin setup in mis7 peeerfect), would be nice if I could throw the vators in as well.
665afdb1520b9
One of the models is animateable, so check in Thief if it's still working properly.
« Last Edit: 29. March 2016, 17:21:55 by voodoo47 »

665afdb1521c9voodoo47

665afdb152218
if you mean the middle gear, yeah, still spinning. wouldn't really matter as LGS never got them to work right for the OMs in the first place (and I didn't get to fixing this just yet, mostly because I'm unable to reliably detect whether the lift is moving up or down).

so all's good, thanks.

665afdb1522dfvoodoo47

665afdb152331
thief rotisserie chicken - the object needs to be fixed so that the iron skewer would go directly through the center of the object to allow it to spin (and not look dumb), please.
[rotchick.7z expired]
665afdb152428
Like this?
Beware, new origin and boundig box.
« Last Edit: 10. April 2016, 19:25:54 by voodoo47 »

665afdb1524f7voodoo47

665afdb15256a
shouldn't really matter - and working perfectly (even the ends of the rod are fixed). lord Bafford shall be pleased.
665afdb1527f8
even the ends of the rod are fixed
of course, they are

665afdb15291avoodoo47

665afdb15297a
not really broken, but would be handy for a small FM patch I've made - please scale the model up *2.3, all axes (it's too tiny when displayed in the inventory windows, and as I'm already scaling it in the world, the easiest thing to do is to forget about scale in editor and blow the object instead), thanks.
[nail.7z expired]
665afdb152ac3
here it is
« Last Edit: 10. February 2018, 22:15:48 by Moderator »
665afdb152ce9
Oh hammering would have been level editing ;)
Acknowledged by: voodoo47

665afdb152d97voodoo47

665afdb152de4
Olfred, vhot 0 at the tip of the wick if you have the time, please.
[trcandle.rar expired]
665afdb152efb
Yeah, I have a bit of time right now. More than usual, at least.
Is this how you wanted it?
« Last Edit: 12. February 2018, 07:20:04 by Moderator »

665afdb1530c1voodoo47

665afdb153111
this one is probably going to be annoying (as these are meshes), but lets try anyway - the hires sword hands have some problems going on at the hilt and fingers. would be great if they could be made less pronounced.
[swordcrack.jpg expired]
665afdb153228
I see the problem. But currently I'm super busy so it needs to wait till next month.
Best to remind me.
Acknowledged by: voodoo47
665afdb1537f0
I just saw this. Sorry for the necromancy, but for guaranteed compatibility, add vhots, don't replace them. If it already had vhot 0 and you want vhot 1, just add vhot 1. If it has vhot 1 and you need vhot 0, add vhot 0. There is no issue with overlapping vhots. 
the classic - part of the texture is stretched on the door surface in a bad way (noticeable on the screenshot, just look at the thin tall metal slab with no bolts right under the door vhots). tends to twitch around as you move.

CANDLE2 vhot needs to be moved up a bit, HLAMP even more (old model has no wick, but whatever). also, because of an existing hipoly resource that has been circling around for quite a while now, please make the HLAMP vhot 1 (instead of 0). attaching two more models that have the opposite problem, to make things consistent, their already existing vhot 1 needs to be set to 0.

the rest of the models are looking good.
665afdb153eb1
Yeah, I wouldn't remove any vhots, that would be kind of, stupid.

665afdb154017voodoo47

665afdb154062
rise from your grave, topic of old. @Olfred can you pop the bow sight to the other side of the bow please? should be on the left side, not right. thanks as always.

//fixed by NV, now available in EP2.
[wrongbow.JPG expired]
« Last Edit: 18. March 2023, 17:19:50 by voodoo47 »
Acknowledged by: Nameless Voice

665afdb154163voodoo47

665afdb1541c3
..it's been a while. @Olfred can you fix the stretched bottom texture on the lantern please?
[lantern.jpg expired]
[lantern.7z expired]

665afdb154348ZylonBane

665afdb1543a0
When Looking Glass models do this, it's because there IS NO texture for that surface. Like how all SS2's turrets have no top texture. So they just stretch the adjacent texture edge across it.

So what exactly is it you're wanting Olfred to do?

665afdb154467voodoo47

665afdb1544bd
whatever will make the bottom texture NOT look like that. I'm not picky - all brown? sure. pitch black? still better than stretched stripes.

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
18 Guests are here.
The last time I got the flu shot, I got the flu. Fuck you.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665afdb1552d2