66657f11d7dc1

66657f11d8628
1 Guest is here.
 

Topic: Silver's Bioshock mod Version 7.2 Alpha
Page: « 1 ... 10 [11] 12 ... 14 »
Read 87452 times  

66657f11d8d64BroodingToast

66657f11d8de5
If my memory isn't betraying me, it's a feature which allows the game to alter the loot you get, momentarily, to give you an edge in case you're performing poorly. So basically, if you're low on health and having a difficuly time (acording to the game's interpretation of that), you'd get a couple of guaranteed health hypo drops, to get you going.

That's what I remember at least

66657f11d8ee5Jerkakame

66657f11d8f52
I noticed that if you add Health= under the big daddies in spawning.ini, you can actually change their health.
There are some other enemies without a Health setting too, including Atlas.
66657f11d9261
heres the extracted Bioshock RM configini

https://dl.dropboxusercontent.com/u/67913357/bioshock%20rm%20configini.zip

remastered gui.ini is in it

but... those are vanilla files, isn't?

66657f11d942fJerkakame

66657f11d947e
but... those are vanilla files, isn't?

vanilla remastered files, thought I would upload them incase someone needed them.

only get gui.ini to fix the weird gui problems with remastered and silver's mod
66657f11d9799
vanilla remastered files, thought I would upload them incase someone needed them.

only get gui.ini to fix the weird gui problems with remastered and silver's mod

Thanks! The gui.ini, ok. And the loottables.ini too, I guess.


And... should I restart a new game when I change any of these files? (not the gui.ini one, but maybe yes the lootable.ini)
66657f11d98a5
So does this work fine with the remaster? I'm trying to get somewhat of a consensus.
66657f11d99a9
I've been playing a little with Silver's mod with Remastered, and hacking (not the first one) is really really hard, almost imposible, the fluid goes super fast. Playing on Survival. I've changed difficulty to Hard, but it doesn't seem to change hacking difficulty, still super fast fluid.

66657f11d9a97BroodingToast

66657f11d9af2
Have you tried using hacking oriented tonics? Silver's mod  made hacking not an option you could relay on unless you invested heavily on hacking tonics. Also, if memory serves, the amount of engineering/hacking slots you had also represented your "hacking level", which in turn determined, further down the line, whether you could even atempt to hack certain devices. Not meeting the level requirement would cause a sign to come up, explaining you didn't meet the minimum level requirement for hacking said object.
66657f11d9e7b
Have you tried using hacking oriented tonics? Silver's mod  made hacking not an option you could relay on unless you invested heavily on hacking tonics. Also, if memory serves, the amount of engineering/hacking slots you had also represented your "hacking level", which in turn determined, further down the line, whether you could even atempt to hack certain devices. Not meeting the level requirement would cause a sign to come up, explaining you didn't meet the minimum level requirement for hacking said object.

Yeah... but I played original Bioshock (the first two levels) with Silver's mod few days ago and the fluid didn't go that fast by far, and without hacking oriented tonics that first two levels, of course.

And yes, I remember these devices locked because of not enought hacking level, but I'm talking just about fluid speed. I don't know exactly which other differences there are, cause I just played a little both versions (original/remastered) these days.

66657f11d9f57Jerkakame

66657f11d9fae
Changing the loottables changes the prices of the stores you havent encountered yet, so you dont have to restart but you must get to a new Deck.
And if you go back to a old one it still have the old prices.
66657f11da209
Changing the loottables changes the prices of the stores you havent encountered yet, so you dont have to restart but you must get to a new Deck.
And if you go back to a old one it still have the old prices.

Ok, thanks, good to know. I've found that with your loottables.ini there's is a lot of medkit and eve hypo when looting corpses, at least at Medical Pavilion. Didn't test  beyond Medical Pavilion.
66657f11da33a
What do I have to change to get everything up and running for Silver's mod with the remaster? I saw someone on the BioShock Remaster Steam forums saying it needs a little adapting.

66657f11da6caJerkakame

66657f11da727
What do I have to change to get everything up and running for Silver's mod with the remaster? I saw someone on the BioShock Remaster Steam forums saying it needs a little adapting.

I put together a all in one pack for remastered.

https://www.dropbox.com/s/5tu37xss1bilimn/bioshock%20silver%20mod%20-%20remastered%20fix.zip
http://www.mediafire.com/file/dlizucp3u9o1xnt/bioshock%20silver%20mod%20-%20remastered%20fix.zip


remastered gui.ini
It has the 1.1 plasmid/tonics fixed
the medical pavilion med station crash fixed
added the Survival (Extreme) stuff in difficulty.ini
fixed Launcher damage upgrade

Also fixed in weapons.ini:  [EngineeringElectricMeleehTugResistanceSet] to [EngineeringElectricMeleeThugResistanceSet]
« Last Edit: 20. February 2018, 14:46:40 by Moderator »
66657f11da87d
Is that based on v7.2 or v7? 7.2 is the easier of the two so would it be possible to get a compilation for that?
66657f11da965
Shit, I meant get a compilation for version 7 and not 7.2.
66657f11dad51

Thanks! I've hacked the first and second devices at Medical Pavilion and now seems that fluid works as it should do: fast but not imposible, as it was with original Bioshock+Silver's mod 7.2.

Gona try a little more later...
66657f11dae66
What do I edit to make the splicers less squishy? If I edit something, do I need to start a new game?
66657f11daf5b
Adding on to the above post, version 7.0 is just too easy. I am just steamrolling everything.

Humbly requesting a brutal version.

66657f11db15bJerkakame

66657f11db1b5
What do I edit to make the splicers less squishy? If I edit something, do I need to start a new game?

In Weapons.ini at the lower half, there is a lot of resistance numbers for different NPCs, lower numbers makes them tougher and higher numbers make them weaker to that damage type.

Also I had problems with difficulty changing when restarting the game, I had to change "DifficultySetting=DIFFICULTY_High" to Extreme in Difficulty.ini
66657f11db2d8
If I edit the .ini, do I need to start a new game?
66657f11db573

Also I had problems with difficulty changing when restarting the game, I had to change "DifficultySetting=DIFFICULTY_High" to Extreme in Difficulty.ini

umm... what do you mean with "problems with difficulty changing when restarting the game"? Maybe you mean that we must change difficulty in the Difficulty.ini, not in the ingame options?

66657f11db892Jerkakame

66657f11db8f6
umm... what do you mean with "problems with difficulty changing when restarting the game"? Maybe you mean that we must change difficulty in the Difficulty.ini, not in the ingame options?

I play on survival and when I started the game and reload my save, it was back on Hard difficulty.
66657f11dbc22
Also, in Weapons.ini, I couldn't figure out what to edit.

I just want Splicers to be much stronger so there's more of a reason to research them. How can I also make it so I take more damage?

Your name:
This box must be left blank:

TriOptimum counter-terrorism consultant Rebecca ____ (Fill in the last name):
1 Guest is here.
You don't need to change. Your future's with us.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66657f11df4f4