665c08412c475

665c08412ceae
2 Guests are here.
 

Topic: SS2 Silversharp's Weapon Sounds Read 7756 times  

665c08412d70eSilversharp

665c08412d78e
Tags: °sound °SS2

Weapon Draw
Wrench
Talon M2A3 .45 Caliber Pistol
Shotgun
M-22 Assault Rifle
Apollo H4 Laser Pistol
TC-11 "Brick" Grenade Launcher
Dual-Circuit EMP Rifle
Fusion Cannon


Replacement sounds for above weapons, including different sounds for different ammo types.
 
Updated to Version 2

changes:
* added weapon draw sounds
* minor tweaks to ammo types sounds
* completely new Laser Pistol sound
* completely new EMP (Discharge) Rifle sound
* included Discharge Rifle (electric) replacing default EMP Rifle (Ball Lightning Rifle renamed to Discharge Rifle + new sound effects)
   (credit  goes to "Yankee Clipper" - original maker of "Ball Lightning Rifle" )


Updated to Version 3 (FINAL)
* Total 46 sounds modified
* Added new Wrench swing sound
* Polished Assault Rifle, Laser Pistol and Pistol sounds
* Added Fusion Cannon sound
* Redesigned Discharge Rifle sound
* New weapon jammed and broke sounds

https://www.youtube.com/watch?v=_i_4MUyZUR4
[Silversharp's Weapon Sounds V3.zip expired]
« Last Edit: 15. August 2019, 05:52:30 by Moderator »
Acknowledged by: hemebond

665c08412d8dfSilversharp

665c08412d938
Announcing Version 3 (FINAL)

ps. pls fix download counter (it was 25)
665c08412dc12
I actually really like this mod - the first one imo that changes the weapon sounds in a way that resembles what it used to sound like.

I noticed that the stereo panning for the wrench swing was backward (right-to-left despite the actual swing being left-to-right), so I did a quick fix and adjusted their frequencies (swingwr1 and swingwr2) from 48KHz to 44KHz to match the other samples.

https://drive.google.com/open?id=1SqFuN1HMS-NnjLXvdh63G-E5n1AU5vby

The patch is simple enough that it could be merged with the base archive. Also, hello again strange bedfellows - 2013 I believe is when I was last around.
« Last Edit: 03. April 2019, 00:28:17 by Moderator »

665c08412ddbbcode371

665c08412de0e
The sounds are great! Thank you! Very immersive mod.

665c08412e2a1RocketMan

665c08412e2f6
Some very nice sounds indeed.  However I have 1 criticism.

Most sounds seem to have a very specific environmental effect applied to them.  They sound like the are being fired in large open spaces.  The gun shots for example have a "sustain" effect in the air that makes me think they are being fired in a valley or some place where reflections are present, to allow the sound to persist.  Some areas of SS2 are very confined however so firing these weapons would sound at odds with the environment.  I feel like the game engine itself and its EAX/OpenAl effects should be used instead to add body to these sounds when the environment calls for it.  Firing a gun in a ventilation shaft or in a casino with carpets everywhere should not permit the kind of sound that's baked into these sound files.

Also, most explosions I can recall from the game occur in parts of the spaceship where the environment is mostly made of metal.  The explosion sounds have a "minerally" feel to them, as if they were blown up in a quarry, with silt and pebbles being heard afterward.  I wonder what it would sound like if most of the debris was metallic?

They do sound really nice though.  Props for the quality and suitability to their respective weapons.
« Last Edit: 04. April 2019, 15:21:00 by RocketMan »
665c08412e3f9
Any chance to download this archive somehow? The link seems to have expired.
665c08412e6ec
I have a copy of it, reposting it from my backup:
« Last Edit: 15. August 2019, 05:52:56 by Moderator »
665c08412e7d1
You guys are fantastic, thank you very much!

665c08412ea5aSilversharp

665c08412eaae
It's been a while, thx guys for comments and criticism. Big chance I'm gonna be making V4 regarding your suggestions.
Acknowledged by 2 members: JML, Dan
665c08412eea0
Hey, if you'Re still working on this, could you make this more compatible with localized versions? Renaming the EMP rifle to "Discharge rifle" via DML directly takes precedence over *.str localizations and is therefore a global change. It would be nicer if you mapped the object type to a new one and exposed the description strings for it.
Acknowledged by: JML

665c08412f005Galeb_G4M

665c08412f0c4
Yeah, it doesn't work that well with localized versions, if it's needed, I can help with French and Russian.
I don't have any issue with it as I speak English, but I guess it can bother some other players.

665c08412f361sarge945

665c08412f3b8
Any chance you can host a version with JUST the sound changes? I don't like gameplay changes in my sound mods generally.
« Last Edit: 09. May 2021, 07:56:54 by sarge945 »
665c08412f4db
Seems like you could just remove gamesys.dml from the mod. Doesn't look like a gameplay change anyway though.

665c08412f9abRoSoDude

665c08412fa06
Seems like you could just remove gamesys.dml from the mod. Doesn't look like a gameplay change anyway though.

It is a gameplay change; it makes the EMP Rifle shoot the Maintenance Droid electrical spark instead of an EMP blast. 6 Electricity damage, which gets a 4x multiplier on bots and cyborgs (1x on organics). Compare with 10 EMP damage originally, with 4x mult on bots, 2x mult on cyborgs, and 0x on everyone else. I don't see a good reason it shouldn't be a separate minimod, but Silversharp can do what he pleases of course.

If you delete DMM\Silversharp's Weapon Sounds V3\gamesys.dml after installing the mod, this change will not go into effect and you will have only the new sounds.

665c08412fb36ZylonBane

665c08412fb8f
What the hell was a weapon replacement ever doing in a sound upgrade mod anyway? Agreed that the Discharge Rifle should be its own separate mod.

665c08412fc3fvoodoo47

665c08412fca0
I'm guessing he wanted to do upgraded sounds for the modded rifle. still, an odd choice, no argument there.

665c08412ff72sarge945

665c08412ffc6
What the hell was a weapon replacement ever doing in a sound upgrade mod anyway? Agreed that the Discharge Rifle should be its own separate mod.

I'm pretty sure It's already it's own mod (https://www.systemshock.org/index.php?topic=7190) and so there's really no reason to bundle it at all.

665c08413013eDeu sex

665c084130191
I feel like I should also post this here, to ensure compatibility with the Pistol Hybrid mod, since the new pistol sounds are significantly longer than the stock one and will make some shots not produce sound if fired by an hybrid, here is an arranged shorter version of the 3 possible normal pistol shots: https://mega.nz/file/Ls5mzbSC#MQwhSB9xQIR_zNpVmohM5FHtR2MyqN9bx7q8o6uuSKM

Your name:
This box must be left blank:

Look at you, hacker: a pathetic creature of meat and ____!  (Fill in the missing word):
2 Guests are here.
it's been broken hearts and auto parts this year
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665c08413395e