665b4571b0633

665b4571b0f83
2 Guests are here.
 

Topic: SS2 Cage's Pistol/Shotgun Texture Mod Read 47729 times  

665b4571b1703RocketMan

665b4571b1773
Tags: °weapon °SS2

These are Cage's weapon modifications from some time ago that were recently dug up. It is meant to re-skin the current pistol and shotgun hand and world models with new ones. There was also a grenade launcher that still hasn't been recovered. In the case of the pistol, the new texture resembles the original but has a battered/old look to it. For the shotgun, the new textures are simply higher res and look much cleaner. The mods are packaged for those who either want both upgrades, shotgun only and pistol only. Thanks Kolya and TF for finding these files.

(As discussed on TTLG)
« Last Edit: 05. July 2014, 21:49:06 by Kolya »

665b4571b18e2RocketMan

665b4571b1936
Awww sorry Kolya I was gonna get to that.  I'm too slow I guess.
665b4571b1a7c
i'm suprised anybody remembers this :)
http://prison.duke.org.pl/ss2/grenadel.zip
here's the grenade launcher to make the thread complete
sorry for a small necropost ;)
665b4571b1c06
There's no such thing as necromancing here. And thanks to you.  :)
I added the grenade launcher to the first post.

665b4571b1d66Pacmikey

665b4571b1db4
Do people still like this? I could add some extra polygons to the hand and upscale its texture.
Acknowledged by: Chandlermaki

665b4571b2106Chandlermaki

665b4571b215e
Do people still like this? I could add some extra polygons to the hand and upscale its texture.

Please do. Any options on the weapon model side are welcome as far as I'm concerned. Great work on WUP so far, too!

665b4571b23eaPacmikey

665b4571b243e
Any options on the weapon model side are welcome as far as I'm concerned.
I know what you mean. When you think about it, viewmodels take up 15%~ of your eyeball space throughout the entire game, so they are extremely imporant
Acknowledged by: Chandlermaki

665b4571b24d7Pacmikey

« Last Edit: 21. August 2023, 22:30:57 by Pacmikey »
665b4571b28d8
PacmikeyBig fan personally. There's something about the design of the vanilla pistol that I really like. The Tacticool weapons, while they are fantastic, lack a certain... something. Overdesigned, maybe.

I think what it is, for myself at least, is that the Tacticool pistol is not symmetrically pleasing, whereas the vanilla pistol is essentially one big rectangle. I prefer that big, bulky, rectangular look as opposed to all the lines and bumps the Tacticool pistol has.

Same with the shotgun -- again, it looks great, been using it for many years. Sometimes I just want some variation. It's time to perhaps go back to vanilla-style, just with better models. The vanilla shotgun is nice and sleek, metallic.

A pack of vanilla weapons with very high-res models would get my (unsolicited) approval.

665b4571b2b4aZylonBane

665b4571b2ba2
I actually have a higher poly Vanilla pistol on my HDD, but it's very noticeable with lighting changes. Every 6-10 steps the shadows *snap* to a different map, very off putting. It's why I haven't released it yet
If this visual snapping happens with your pistol model, it would happen with the vanilla weapon models as well... which it doesn't. There's no reason why increasing the poly count would fundamentally change how objects are lit.

665b4571b2dd4Pacmikey

665b4571b2e2a
ZylonBaneProbs a fuck up with the model or the export process

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
2 Guests are here.
Actually I was logged out! Why was I logged out? I have done nothing! What had this hacker done to my account???
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b4571b34a9