665c362474b1d

665c3624756f7
1 Guest is here.
 

Topic: SS2 Distinguishable Implants Read 7147 times  

665c362476020beauapropos

665c36247609e
This mod adds retextured models with matching object icons for the EndurBoost and the ExperTech – so that they are no longer visually identical to the BrawnBoost and the SwiftBoost respectively. The distinction should be rather subtle yet discernible enough at a cursory glance.

This mod should also be compatible with SCP, Secmod, and generally all fan missions. //note - SCPb5 (and newer) now has its own version of this integrated, hence, this mod is no longer SCP-compatible. do not use.

Click here for before–after image.

(Special thanks to Sarge945 for the idea!)
« Last Edit: 02. January 2024, 10:37:55 by Moderator »
Acknowledged by 7 members: Kolya, ThiefsieFool, JML, icemann, edx, RoSoDude, GuyFawkesGaming

665c36247623cicemann

665c36247628e
Now this I can get behind (if it looks good in-game).

665c362476548RoSoDude

665c36247659f
Nice one. I was going to do something similar to make anti-radiation hypos a deeper shade of green to better distinguish them from anti-toxin hypos (red-green color deficient here). I should get on that.

665c3624766afvoodoo47

665c362476703
and maybe integrate everything into one mod then? SS2 Recolored Inventory Objects or something.

665c3624767bcRoSoDude

665c36247680e
Good idea. Any other items that need it? I can't think of anything else that's a problem. French-Epstein Devices can be hard to spot at a glance, I guess, but not a big deal.

665c362476aa6RocketMan

665c362476b05
What about the organic implants?  Is color the only thing we can use to distinguish them?  What about shape?  These are organs after all.  Perhaps they should look like the organs they came from.

665c362476bc2icemann

665c362476c16
Several of the implants look identical.

665c362476da9JossiRossi

665c362476e04
Maybe, different symbols in place of the lightning bolt, wouldn't help the inventory image but it'd be one more way to distinguish them

665c362476f02JossiRossi

665c362476f59
Not sure if this would interest you, but made some test icons for a varied symbol on the implant for the world model. Tested by replacing SOFT2.pcx. Concepts for Brawn, Lab, and Psi boosts.

I can make more if these are useful at all.
« Last Edit: 12. October 2020, 16:26:19 by Moderator »

665c362477113ZylonBane

665c362477173
The lightning bolt icon means that they must be charged.
Acknowledged by: JML

665c36247722eJossiRossi

665c362477281
That makes a lot of sense. Not sure why, but for the life of me I couldn't figure out why the bolt was there, even though I know those get charged.

665c36247733eRocketMan

665c362477394
beauapropos do you have any plans to expand this mod in the future?  Do you need any help?  I think this taps into potential nobody really addressed before.

665c362477845sarge945

665c3624778b9
This is awesome! I suggested this on the scp beta suggestions document, good to see someone has finally done it!

Would it be possible to get a unique wormblend too? It looks the same as one of the other worm implants.

Obviously it's not used in game, so I understand if you don't consider if worth spending time on. I think someone said the word blend was fixed meaning mods and fan missions should be able to use it - it having a proper model could be good too.

and maybe integrate everything into one mod then? SS2 Recolored Inventory Objects or something.

I think this would make sense going into SCP directly as it's basically fixing an oversight

665c36247796avoodoo47

665c3624779bb
wormblend needs to be made functional first. as far as SCP integration goes, no strong feelings one way or the other.

665c362477cfdsarge945

665c362477d54
I was under the impression it was already working, based on this quote

2. no, it doesn't work, but we have a wip script that will make it work. it will be released as a standalone mod when complete.

I wonder how that wip script is doing...
665c362477ec1
Yeah, what are you even doing all day, voodoo47?!

665c362478036sarge945

665c362478086
I don't mean it like that you guys.

665c36247813fvoodoo47

665c36247818f
in any case, I've been kind of distracted by a lot of annoying things lately, and I really need to hop back into my SS2 shoes.

still not going to do any scripting though, as I suck at advanced stuff. once a grease monkey, always a grease monkey.

665c362478296RoSoDude

665c3624782f0
Got around to recoloring the anti-radiation hypo to a deeper green so it's easier to see for red-green color deficient ("""colorblind""") folks like myself. This could be merged with beauapropos' work for a Recolored Inventory Objects mod, just credit me or whatever.

There's one version of the pickup texture based on the vanilla anti-rad hypo, and one version based on SHTUP -- the comparison shot is using SHTUP.
« Last Edit: 08. February 2021, 21:57:41 by RoSoDude »
Acknowledged by 3 members: JML, sarge945, GuyFawkesGaming

665c3624784ffWalterREQUiEM

665c36247855d
These are honestly some of my new favorite mods for this game, as small as they are. Anything that makes the inventory more colorful to look at is pretty great and needless to say it really helps identifying what an implant does visually instead of having to check if you're looking at a Brawnboost or an Endurboost. Same thing with the Rad Hypos that RoSodude made.

I know it's not really a thing in vanilla ss2, but the RunFast implant shares it's icon/model with the ExperTech and AgilityBoost implants when you spawn it in. It might be worth making a different texture for it as well considering some FM's, namely Christine's uses it. I might do it myself if I can get around to it.

665c362478696WalterREQUiEM

665c3624786f6
Follow up to my other post, but I've been messing around with retexturing SS2 stuff and I figured I'd give a shot at editing the RunFast implant. Decided to go ahead and do the WormBlend implant as well, since it was being discussed earlier in the thread.

All credit goes to Beauapropos, I just copied his DML and retextured his ExperTech implant to get RunFast working.


« Last Edit: 12. October 2020, 16:25:54 by Moderator »

665c3624787d6beauapropos

665c36247882d
Despite being unused in vanilla game, I had actually thought of doing exactly that but ultimately decided against it since some FMs utilize them and even have their own custom assets.
Acknowledged by: WalterREQUiEM

Your name:
This box must be left blank:

In which year was System Shock 2 released:
1 Guest is here.
All of the information shared by you is useful for me and You did such a great job.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665c36247a993