665c9fd467110

665c9fd467bf9
1 Guest is here.
 

Topic: SS2 Distinguishable Implants Read 7190 times  

665c9fd46841fbeauapropos

665c9fd468489
This mod adds retextured models with matching object icons for the EndurBoost and the ExperTech – so that they are no longer visually identical to the BrawnBoost and the SwiftBoost respectively. The distinction should be rather subtle yet discernible enough at a cursory glance.

This mod should also be compatible with SCP, Secmod, and generally all fan missions. //note - SCPb5 (and newer) now has its own version of this integrated, hence, this mod is no longer SCP-compatible. do not use.

Click here for before–after image.

(Special thanks to Sarge945 for the idea!)
« Last Edit: 02. January 2024, 10:37:55 by Moderator »
Acknowledged by 7 members: Kolya, ThiefsieFool, JML, icemann, edx, RoSoDude, GuyFawkesGaming

665c9fd4685f7icemann

665c9fd468651
Now this I can get behind (if it looks good in-game).

665c9fd468886RoSoDude

665c9fd4688de
Nice one. I was going to do something similar to make anti-radiation hypos a deeper shade of green to better distinguish them from anti-toxin hypos (red-green color deficient here). I should get on that.

665c9fd4689e8voodoo47

665c9fd468a36
and maybe integrate everything into one mod then? SS2 Recolored Inventory Objects or something.

665c9fd468aecRoSoDude

665c9fd468b38
Good idea. Any other items that need it? I can't think of anything else that's a problem. French-Epstein Devices can be hard to spot at a glance, I guess, but not a big deal.

665c9fd468db6RocketMan

665c9fd468e16
What about the organic implants?  Is color the only thing we can use to distinguish them?  What about shape?  These are organs after all.  Perhaps they should look like the organs they came from.

665c9fd468eadicemann

665c9fd468ef8
Several of the implants look identical.

665c9fd468ff4JossiRossi

665c9fd46904c
Maybe, different symbols in place of the lightning bolt, wouldn't help the inventory image but it'd be one more way to distinguish them

665c9fd469120JossiRossi

665c9fd46916c
Not sure if this would interest you, but made some test icons for a varied symbol on the implant for the world model. Tested by replacing SOFT2.pcx. Concepts for Brawn, Lab, and Psi boosts.

I can make more if these are useful at all.
« Last Edit: 12. October 2020, 16:26:19 by Moderator »

665c9fd4692d9ZylonBane

665c9fd469332
The lightning bolt icon means that they must be charged.
Acknowledged by: JML

665c9fd4693ecJossiRossi

665c9fd469442
That makes a lot of sense. Not sure why, but for the life of me I couldn't figure out why the bolt was there, even though I know those get charged.

665c9fd4694f6RocketMan

665c9fd469544
beauapropos do you have any plans to expand this mod in the future?  Do you need any help?  I think this taps into potential nobody really addressed before.

665c9fd4699besarge945

665c9fd469a59
This is awesome! I suggested this on the scp beta suggestions document, good to see someone has finally done it!

Would it be possible to get a unique wormblend too? It looks the same as one of the other worm implants.

Obviously it's not used in game, so I understand if you don't consider if worth spending time on. I think someone said the word blend was fixed meaning mods and fan missions should be able to use it - it having a proper model could be good too.

and maybe integrate everything into one mod then? SS2 Recolored Inventory Objects or something.

I think this would make sense going into SCP directly as it's basically fixing an oversight

665c9fd469b07voodoo47

665c9fd469b59
wormblend needs to be made functional first. as far as SCP integration goes, no strong feelings one way or the other.

665c9fd469e73sarge945

665c9fd469ed8
I was under the impression it was already working, based on this quote

2. no, it doesn't work, but we have a wip script that will make it work. it will be released as a standalone mod when complete.

I wonder how that wip script is doing...
665c9fd46a038
Yeah, what are you even doing all day, voodoo47?!

665c9fd46a1c7sarge945

665c9fd46a283
I don't mean it like that you guys.

665c9fd46a348voodoo47

665c9fd46a39a
in any case, I've been kind of distracted by a lot of annoying things lately, and I really need to hop back into my SS2 shoes.

still not going to do any scripting though, as I suck at advanced stuff. once a grease monkey, always a grease monkey.

665c9fd46a4b7RoSoDude

665c9fd46a512
Got around to recoloring the anti-radiation hypo to a deeper green so it's easier to see for red-green color deficient ("""colorblind""") folks like myself. This could be merged with beauapropos' work for a Recolored Inventory Objects mod, just credit me or whatever.

There's one version of the pickup texture based on the vanilla anti-rad hypo, and one version based on SHTUP -- the comparison shot is using SHTUP.
« Last Edit: 08. February 2021, 21:57:41 by RoSoDude »
Acknowledged by 3 members: JML, sarge945, GuyFawkesGaming

665c9fd46a751WalterREQUiEM

665c9fd46a7ae
These are honestly some of my new favorite mods for this game, as small as they are. Anything that makes the inventory more colorful to look at is pretty great and needless to say it really helps identifying what an implant does visually instead of having to check if you're looking at a Brawnboost or an Endurboost. Same thing with the Rad Hypos that RoSodude made.

I know it's not really a thing in vanilla ss2, but the RunFast implant shares it's icon/model with the ExperTech and AgilityBoost implants when you spawn it in. It might be worth making a different texture for it as well considering some FM's, namely Christine's uses it. I might do it myself if I can get around to it.

665c9fd46a908WalterREQUiEM

665c9fd46a957
Follow up to my other post, but I've been messing around with retexturing SS2 stuff and I figured I'd give a shot at editing the RunFast implant. Decided to go ahead and do the WormBlend implant as well, since it was being discussed earlier in the thread.

All credit goes to Beauapropos, I just copied his DML and retextured his ExperTech implant to get RunFast working.


« Last Edit: 12. October 2020, 16:25:54 by Moderator »

665c9fd46aa4fbeauapropos

665c9fd46aa9f
Despite being unused in vanilla game, I had actually thought of doing exactly that but ultimately decided against it since some FMs utilize them and even have their own custom assets.
Acknowledged by: WalterREQUiEM

Your name:
This box must be left blank:

An evil mega-corporation with 3 branches:
1 Guest is here.
The best of times through coloured glass -_-
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665c9fd46afd9