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Topic: SS2 Blue Mod Manager Read 22091 times  

665c3c7931931

SS2Tool now installs BMM, see here.

DEPRECATED, use DMM.

Requirements
- Windows Vista SP2 or later (v1.16+), WinXP or later (until v1.15)
- System Shock 2 v2.4 or later.

Installation
SS2Tool automatically provides the most recent version.
For a manual installation, extract/place the program in a folder of your choosing, and it's ready to use.

How to use
Launch SS2 Blue Mod Manager, press Select game folder... and select your System Shock 2 main folder.



Press Install mod archives... and select the mod archives to install. You can select multiple files at once using Shift and Ctrl.



Activate mods and arrange priorities (mod that is higher on the list overrides every mod below it). That's all, now you can press Exit and start game. You can also just close the manager - mods will stay loaded and activated.



If you want further information about a mod, you can press Lookup (WWW) to see its thread here on Systemshock.org or open a ReadMe file if present. If you have no further use of a mod, you can Delete it.

Source
For compiling your own version of SS2BMM, see https://github.com/pshjt/ss2bmm.

Download
« Last Edit: 08. February 2022, 17:50:49 by Moderator »

665c3c7931b09bluemess

« Last Edit: 12. May 2013, 10:43:52 by bluemess »
Re: Re: SS2 Blue Mod Manager
665c3c7931cda
Argh, okay sorry.
Re: Re: SS2 Blue Mod Manager
665c3c7931ddd
Thanks for your program.
Should the mods be extracted in the folders, or be inside their 7zip packages that you
download from the mods section?

edit:
well, found out that they should be decompressed as it ads the folder to cam_mod.ini.

665c3c7931e84bluemess

Re: Re: SS2 Blue Mod Manager
665c3c7931ed3
Yes, mods must be extracted. For each mod you want to add: "DMM\AnyModName\{mod files here}"
Re: Re: SS2 Blue Mod Manager
665c3c7931fce
Working nicely here.  :thumb:

665c3c7932069bluemess

Re: Re: SS2 Blue Mod Manager
665c3c79320b6
Glad to hear it :)

665c3c79321f2Zanderat

Re: Re: SS2 Blue Mod Manager
665c3c793224f
I assume that already installed mods will need to uninstalled and reinstalled via the mod manager?

665c3c7932323bluemess

Re: Re: SS2 Blue Mod Manager
665c3c7932373
If you would like to make a switch to MM it's recommended, but not necessary. However, it will be clearer having all mods managed by MM than split between DMM and DataPermMods folders.

DMM mods will also override DataPermMods, which might not be desirable, and it's difficult to keep track what is installed in DataPermMods. Having mods installed both ways would be messy.
« Last Edit: 12. May 2013, 17:43:41 by bluemess »

665c3c793241dZanderat

Re: Re: SS2 Blue Mod Manager
665c3c7932473
Thanks.

665c3c7932a27Simplex

Re: Re: SS2 Blue Mod Manager
665c3c7932a9e
If you are getting error messages about missing DLL files, you need to install Visual C++ Redistributable for Visual Studio 2012.
This is not 100% accurate - specifically, you need 32bit version (x86) even if you have 64-bit Windows. I installed 64-bit version (since this is usually the way to go - if I have 64bit system so I am downloading 64-bit version if they are available) - and the mod manager would not work.

Direct link (worked for me, but it may be temporary): http://download.microsoft.com/download/1/6/B/16B06F60-3B20-4FF2-B699-5E9B7962F9AE/VSU1/vcredist_x86.exe

Other than that, great work!
« Last Edit: 13. May 2013, 15:59:58 by Simplex »

665c3c7932b76bluemess

Re: Re: SS2 Blue Mod Manager
665c3c7932be1
Thank you for the info. I've added it to first post.

I have also assumed that x64 version would include both x86 and x64 redists.
« Last Edit: 13. May 2013, 16:07:43 by bluemess »

665c3c7932cedSimplex

Re: Re: SS2 Blue Mod Manager
665c3c7932d20
Yeah, me too. That is why I was absolutely stumped when it did not work. As a last ditch effort I decided to install 32bit version (I was absolutely certain that I will see message: "This software is not compatible with your version of Windows") - and it worked.

I have all my mods merged together inside DataPermMods - so what is my best course of action? Should I move/delete/rename "DataPermMods" folder and then unpack all original mods into separate directories inside "DMM" directory?

665c3c7933018bluemess

Re: Re: SS2 Blue Mod Manager
665c3c793308c
I have all my mods merged together inside DataPermMods - so what is my best course of action? Should I move/delete/rename "DataPermMods" folder and then unpack all original mods into separate directories inside "DMM" directory?
Exactly. Best to rename "DataPermMods", so it won't interfere, and you will be able to restore it if something goes wrong.

665c3c7933197Simplex

Re: Re: SS2 Blue Mod Manager
665c3c7933206
Ok, and what about conflicting files? They will be overwritten by the "last" mod in the 'queue'? (i.e. if there are conflcting files in mods number 1 and 2, then files from 2 will be used?

I know this is an early version but it would be great if some future version would have some kind of information/warning "mod [xxx] and mod [yyy] both contain files [zzzzzzz]".

665c3c793333cbluemess

Re: Re: SS2 Blue Mod Manager
665c3c7933393
I know this version is little "raw", with no instructions or informations what it does, and user has to pretty much guess everything. I have planned to add some tooltips/status bar infos, but haven't get to it yet.

Mods that are lower on the list will override those above them - which is also not stated anywhere :p. So you should have mods in the same order as you would copy them into DataPermMods.

Program is only checking if mod's folder has *.gam file inside, and displays it as "Gameplay" type. Other mods don't really "conflicts" with each other, just overrides those above them if needed. Right now I don't plan to add exact checking which mods replace the same files.
Re: Re: SS2 Blue Mod Manager
665c3c79334c2
May I suggest to call that mod type "gamesys" in keeping with what it's called and tagged as on this site?
"Gameplay" correctly describes what these mods do, but I think consistency would help users more in this case.

665c3c793355cbluemess

Re: Re: SS2 Blue Mod Manager
665c3c79335bd
Sure, will be changed in next release.

665c3c7933714Borodin

Re: Re: SS2 Blue Mod Manager
665c3c7933798
When I click the "Open mods folder", how do I select the mods from there?

665c3c7933859Borodin

Re: Re: SS2 Blue Mod Manager
665c3c79338be
I have extracted the mod .zip files into folders inside DMM, but am stuck as how to proceed.

665c3c793397cBorodin

Re: Re: SS2 Blue Mod Manager
665c3c79339cd
Nevermind, I just found it basically imports them automatically.
Re: Re: SS2 Blue Mod Manager
665c3c7933b18
It reads the folder names inside DMM, yeah. When activating a mod it adds that folder name to the load-chain of the game (in cam_mod.ini).

665c3c7933badbluemess

Re: Re: SS2 Blue Mod Manager
665c3c7933c06
Next version will not require application restart after changes in DMM folder.
« Last Edit: 14. May 2013, 20:04:23 by bluemess »

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