665b37a4d2522

665b37a4d2ecf
1 Guest is here.
 

Topic: SS2 Pistol Hybrid Read 14034 times  

665b37a4d3766voodoo47

665b37a4d37cf
Tags: °DML °mesh °SS2

This mod will automatically convert 35% of all pipe hybrids (existing and spawning) into pistol hybrids. Load the mod with the modmanager and activate, ideally before starting a new game.

- mod compatible with any SCP or vanilla mission, fan missions as well (activates automatically for all that are supported)
- default hybrid pistolification rate is 35% (can tweak the number easily, edit gamesys.dml, find FailChance="65", and set the value as you prefer - lower number means more pistol hybrids)
- hybrid pistol has muzzle flashes, and ejects brass (SCP and compatible)
- deals 3 points of damage per shot
- pistol hybrid has a 10% chance of spawning a 6 bullet clip as loot
- one bullet loot guaranteed
- lootable jammed pistol fully working (one potential issue here - if a mission is spawning a fresh pistol in some setup, that pistol now will be jammed. no way around this, and I'm 99% sure no SS2 mission, vanilla or otherwise, actually does this).


SS2tool patched SS2 install required (if you have patched your SS2 install before 14 march 2021, you need to run the tool in the update mode to get the latest NVscript). The Rebirth version also requires Rebirth to already be active. Secmod support is experimental.

https://www.youtube.com/watch?v=NP7tSHOrDQE
« Last Edit: 30. July 2023, 20:24:11 by voodoo47 »
665b37a4d3a63
Can you make it so they have to reload? I don't mean an animation, just a fire pause and the according reload sound. Maybe some annoyed grunting on their part. That would be tops.

665b37a4d3b56voodoo47

665b37a4d3bab
uurgh, I think I could, but the amount of NVscripting involved would be.. substantial. also, not much sense in implementing, as there is almost no way the hybrid is managing to run out of the 12 bullet clip before getting killed.

similar issue with the shotgun hybrid, it technically has an infinite clip, but nobody really notices as there is pretty much no way the hybrid will live long enough for anyone to notice.


tiny symbiotic worms pushing a fresh bullet right into the chamber after every shot?
« Last Edit: 07. March 2021, 22:26:25 by voodoo47 »
Acknowledged by: Kolya

665b37a4d3e0aunn_atropos

665b37a4d3e75
How about the possibility that their pistol jams/breaks while they attack?

665b37a4d3f95voodoo47

665b37a4d3ff2
doable, but would have to implement it for the shotgun hybrids as well to not create a discrepancy. I don't think I want to go that way.

also yeah, doing the proper pistol firing sound via dml is going to be a pita and half. //that part was actually very easy.
« Last Edit: 18. March 2021, 23:41:26 by voodoo47 »
665b37a4d4131
This is probably offtopic as well but I'm just going to throw it against the wall:

Can you check if the hybrid is in the player's view (or vicinity) and then very rarely have it shoot itself dead?

This is to support the split personality hybrids are exhibiting ("Kill me!"). The human mind caged in a hybrid's body might occasionally get the upper hand and end its miserable existence.

665b37a4d4278ZylonBane

665b37a4d42d9
Can you make a psychic power that makes hybrids shoot themselves like in Undying?

665b37a4d4379voodoo47

665b37a4d43d2
new motions would have to be created, so no.
665b37a4d44e6
I'm not trying to push this point, I understand it's outside the scope of what you want to do. But isn't there already a suicide motion, used in the "Rachel, kids, I'm sorry"-ghost?

665b37a4d4576voodoo47

665b37a4d45c9
I don't think that one would fit. no real struggle there.

665b37a4d472cDepravedDiptera

665b37a4d477a
How's a 50% chance of spawning in place of a Shotgun Hybrid instead of spawning in place of a Pipe Hybrid sound? Also are you making a new texture for the pistol variant? If not I recommend reusing the Shotgun Hybrid's texture / model instead of the Pipe Hybrid. I think it would go really well with the Shard Hybrid mod.

Nvm I was mistaken and thought the Shard Hybrid used the Pipe Hybrid's model :\
« Last Edit: 08. March 2021, 14:59:28 by DepravedDiptera »

665b37a4d486bvoodoo47

665b37a4d48ff
right now, I don't really know, I have a certain setup in mind, but I'm thinking Dark will not like one part of it, will have to check and see. if not, I will have to do it the hard way (editing spawn points on the maps, not terrible, but not great either).

standard shotgun pipe hybrid skin will be used.
« Last Edit: 18. March 2021, 23:41:01 by voodoo47 »
Acknowledged by: DepravedDiptera

665b37a4d4bc7sarge945

665b37a4d4c24
I can't wait for the inevitable Assault Rifle and Fusion Cannon hybrids

665b37a4d4cebvoodoo47

665b37a4d4d3e
fusion cannon hybrids would be trivial, actually. it's only pita if the projectile doesn't exists (as an AI projectile).
665b37a4d4e2e
Poop throwing hybrids? Would explain the grunting.

665b37a4d4ee1voodoo47

665b37a4d4f36
yeah, the shart hybrid. I have to admit the idea did cross my mind.

665b37a4d506fJossiRossi

665b37a4d50ca
A rumbler with a tiny pistol would be as adorable as pointless. I don't actually want it, but the idea of the hulking monster and it's dainty pistol was kinda cute

665b37a4d54eetiphares4

665b37a4d554d
like/dislike/ideas?

It's brilliant. I'm very excited to see this..

you guys keep making system shock 2 better and better..

665b37a4d5664voodoo47

665b37a4d56c9
prototype ready, confirming mod is doable. now only to find out whether spawning can be smart (50% chance to auto-convert a pipe hybrid into a pistol hybrid upon spawn), or dumb (modify mission spawns manually).

also geez, looking at the RealSG scripting that had to partially be copied onto the pistol hybrid, I really do like to overengineer things. I should go build super-weapons next time a dictator comes around and help them lose the war.

665b37a4d58bcvoodoo47

665b37a4d591b
first beta is up. an astounding amount of screwery has been pulled off to make this work without touching the mission spawns.

quickly checked medsci1, everything seems to be working. RealSG should be compatible, the xmas stuff probably not. new pipe hybrid spawns, but also existing pipe hybrids have a 50% chance to convert to pistol, so be prepared. deals 3 damage per shot (sg hybrid does 4), 10% chance of 6 bullet standard clip as loot. no lootable single pistol bullet yet, and the lootable broken pistol is a non-functioning placeholder.

665b37a4d5a1csarge945

665b37a4d5a80
Might be better for balance if they only had a single pistol bullet but with 100% chance rather than a box

665b37a4d5b35voodoo47

665b37a4d5b88
this is supposed to mirror the shotgun hybrid, so yeah, the final setup will have one guaranteed bullet and a chance for a small clip.

665b37a4d5c35voodoo47

665b37a4d5c89
what probably interests me the most right now is the conversion rate - is 50% chance of converting to pistol on ALL pipe hybrids too much?
« Last Edit: 10. December 2021, 13:13:31 by voodoo47 »

665b37a4d5d3btiphares4

665b37a4d5d8d
i haven't tried it out yet, but imho i think it is too much..

maybe 35% chance for shotgun hybrids & 15% for pipe hybrids would be right.

or 30 / 20

Your name:
This box must be left blank:

A familiar passcode with 3 digits:
1 Guest is here.
And crawling on the planet's face, some insects called the human race, lost in time and lost in space.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b37a4d5ecd