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Topic: SS2 Hemopenia Mod Read 3220 times  

665b3ac1aaf0dZylonBane

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System Shock 2 Hemopenia Mod v1.0
06 Jan 2022
by ZylonBane

Requires SS2 NewDark patch v2.48 or higher.
Designed for main campaign, but should also be compatible with all FMs.

This mod gives you a game of SS2 where all the crew just laid down for a little nap.
- Removes all blood stains from walls and objects.
- Removes all blood sprays.
- Removes all bloody calligraphy.
- Removes all dismembered members.
- Removes all disturbing discorporations.
- Recapitates all decapitations.

https://www.youtube.com/watch?v=9_bwAH4ZxG4

665b3ac1ab0f2voodoo47

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told ya the emit trap on eng2 843 (which SCP disables, but not removes) might come in handy one day.

fm hangmen will not be removed though.

665b3ac1ab1faZylonBane

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It was actually a nuisance to deal with, because the DML had to work with both SCP and vanilla. I had to include an extra line to disable the added SCP emitter.

665b3ac1ab2dfvoodoo47

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yes, but the old emitter could be reused, if it weren't there, it would be one more line.

665b3ac1ab3ddZylonBane

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Well, the same amount of lines. Either to change the added emitter to emit a ball, or to emit nothing.
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As soon as I saw the topic I knew ZB wouldn't do this without a joke. I still wasn't prepared for the flower pot.  XD
Acknowledged by: JML

665b3ac1ab6ecvoodoo47

Acknowledged by 2 members: Kolya, JML

665b3ac1ab828icemann

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Is the many biomass stuff considered gore? Noticed that's gone in the mod as well.

665b3ac1abc52Chandlermaki

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Is the many biomass stuff considered gore? Noticed that's gone in the mod as well.

Anywhere that should have biomatter does, at least according to the video.

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On a personal note, I obviously lost the bet to Dr. Maddorsky and will have to to publicly recant my theory of a neural connection between insanity and artistic skills. I am sure everyone at CDC will be terribly amused by this.
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