665bf3f1100cc

665bf3f110b3d
1 Guest is here.
 

Topic: Better DromEd fonts Read 1304 times  

665bf3f1112a8ZylonBane

665bf3f111316
What with screen resolutions getting higher and my vision not getting any sharper, I thought I'd try plugging a somewhat larger, more well-defined font into DromEd. As a first attempt, I went with the old DOS VGA text font, with some tweaking for legibility. I ended up making the characters proportionally spaced, since monospaced text in DromEd made some characters look too far apart. Overall, I'd say it turned out pretty good.

Font file goes in the Editor folder. This doesn't exist by default so you have to create it.

DromEd doesn't automatically scale the GFH up with the font size, so you have to manually tweak a couple things in DromEd.cfg:
- gui_font editor\vga8x16-p
- gfh_height 150
- status_height 18

I also recommend changing edit_color_hilite to 250,250,100. This makes selected buttons light yellow instead of the default eye-searing magenta.

Anyone else using alternate fonts in DromEd?

665bf3f111513voodoo47

665bf3f111567
not really, but I'll probably end up using these, my vision is not getting any better either.

getting old sucks.

665bf3f111664ZylonBane

665bf3f1116b2
Oh, fun fact. If you have your DromEd panes sized so that the center point is at the bottom of the screen (basically maximizing the 3D view and Top), then you adjust the GFH size so that it would be higher than the bottom pane divider, DromEd will crash on startup. Nice error checking, guys.

Also, GFH button labels are vertically centered, but dynamic content is top-justified. So if you enlarge the GFH so the boxes are significantly larger than the editor font, everything drifts out of alignment.

665bf3f111743voodoo47

665bf3f11178f
now there's the ShockEd we all know and love.
665bf3f111927
the default font was too hard to read for me too, so ive been using the old standby MS Sans Serif since 2018.
665bf3f111d33
ZylonBanesure. its here: its here: https://github.com/vfig/dromed-config/tree/master/Common in the Editor subdirectory; and you can see in the config files the values i used for gfh_height and status_height.

665bf3f111f67Christine

665bf3f111fb7
I can't believe that I missed this thread.
It works fine in Dromed/Shocked and it is a pleasure for my poor eyes  :thumb:

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
1 Guest is here.
I do not own anything.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665bf3f112bce