665b31b05ecf4

665b31b05fb2a
1 Guest is here.
 

Topic: SS2 Reimagined shotgun model Read 5643 times  

665b31b0603f4Max_Yari

665b31b06046a
Tags: °weapon °SS2

Hello everyone! I've made a new shotgun model that attempts to strike a balance between retaining the original feel
and looking cool. Works quite well with SS2 Tacticool Weapon Replacements.

Mod file attached, can also be downloaded from nexus: https://www.nexusmods.com/systemshock2/mods/9?tab=files

Tested on community patch Beta 4.
Please install using Blue Mod Manager.
Manual installation and/or not using community path might work as well, but haven't tested that.

On a side note: Indeed tacticool already includes its own shotgun model, and models author made a great job no doubt, nevertheless, I felt that it strayed too far from the feel of the original gun and, by a chance, I was also in the mood to do some modeling. All of that resulted in this attempt to make something that, in my opinion, fits the game better.





« Last Edit: 04. February 2023, 21:08:33 by Moderator »
Acknowledged by: Joe

665b31b060627JossiRossi

Re: SS2 Reimagined shotgun model.
665b31b060678
That's a really nice, loyal to the original, remodel. I'll toss that into my mod list.

665b31b060797voodoo47

Re: SS2 Reimagined shotgun model.
665b31b0607e6
as soon as proper vhot positions are confirmed, we can throw this into the mods subforum. I don't think I can be bothered to register at Nexus though.

665b31b060ad3Max_Yari

Re: SS2 Reimagined shotgun model.
665b31b060b29
voodoo47Ooof, I had no clue that you have to register there to just download the file, yeah, that's not really good. I'll attach the file here then. What's the deal with the expiration date of attachments though, will it just be straight-up removed after it, can it be made infinite?

Re vhots - attached is a screenshot of the thing shooting. The shell ejecting is almost never visible though since it happens to the right of the gun (which makes no sense in the first place) and the gun is moved in closer to the camera. Currently ejecting vhot is somewhat aligned to the ejection chamber, but I think I'll tweak that to see if it'll look too bad when moved.

Also attaching few screenshots of the ground model, it's very much a Frankenstein monster of the new and original but I think it looks good enough.

Update: Yea ok, I double checked how shell ejectors were on the original, they weren't even remotely aligned with a chamber (they are moved forward quite a bit just so you can see them), so I did the same and it looks fine, attached a screenshot w all vhots in action.
I will update the mod version in few hours.


[Screenshot_8.jpg expired]
[Screenshot_9.jpg expired]
[Screenshot_10.jpg expired]
[Screenshot_11.jpg expired]
« Last Edit: 07. February 2022, 11:21:52 by Max_Yari »

665b31b060c0dvoodoo47

Re: SS2 Reimagined shotgun model.
665b31b060c5a
yeah, that's pretty much the point, the vhot positions and numbering has to mirror the original model so mods/effects would work. if they do, then we are ready to go.

don't worry about the expiration, a moderator will take care of that once the mod is moved to the mods subforum.

665b31b060e5fMax_Yari

Re: SS2 Reimagined shotgun model.
665b31b060f25
voodoo47
Updated archive, also tweaked ground model to look better when hybrids are holding it. Now I think everything is in order.

665b31b060fc6voodoo47

665b31b061013
yeah, looking ok, checked with SCP b5.

665b31b06112dZylonBane

665b31b061180
Looks good!

By the way, you're running an outdated version of 400.

665b31b061731Max_Yari

665b31b061793
ZylonBane
Oh wow, how'd you even notice that :D But thanks, I'll check it.

Update: Seems I'm already using the latest, Acc_20 from here http://gaarabis.free.fr/index.php?catid=2#SHK2_400_jump

665b31b06185bvoodoo47

665b31b0618a9
we did update it iirc, so the latest one is here.

665b31b061a5fMax_Yari

665b31b061ab7
voodoo47
Ah, haven't noticed file actually attached to the post, thanks!

665b31b061b6dZylonBane

665b31b061bc5
This place is called Shock Mod Archive, not Shock Mod Offsite Links, after all.

665b31b061e88RocketMan

665b31b061eda
Seeing a screenshot of the shotgun after a while reminds me of how obscenely crooked the shotgun is.  They were obviously trying to point the muzzle directly at the reticule but the longer the gun, the worse this looks.  Totally wrong perspective view.  But that's an OT discussion.  This mod is very well done.
665b31b0624e6
This model is lovely! Much as I love Tacticool Weapons, I always preferred the vanilla models. Have you considered remaking the pistol, and does it work with the first-person arm mod?

665b31b062786sarge945

665b31b0627dd
I would also like a Pistol remake, because I find the vanilla pistol looks very sleek and the Tacticool one looks rounded and silly.

I also am spoiled by the first-person arm mod :( It's mainly important for weapons like the fusion cannon, though, where it's really obvious.

665b31b06288avoodoo47

665b31b0628db
you ain't a proper nineties game protagonist if you cannot hold a feeble fusion cannon with one hand.

665b31b062abesarge945

665b31b062b20
voodoo47
I'm here to kick ass and hold fusion cannons

And I'm all out of ass
Acknowledged by: voodoo47

665b31b062d06RocketMan

665b31b062d5e

And I'm all out of ass

I hope things pick up soon...

665b31b062f47Max_Yari

665b31b062fa0
RocketMan Oh maybe that was the reason for making barrels expand along their length in the original, to make them look more centered, honestly I don't think that original is soo bad, apart from generally just being low-poly and having a messy texture.

665b31b063379Max_Yari

665b31b0633d4
Joe Same, tacticool is cool, but vanilla just have a bit different feel, which sometimes I enjoy more.
Re left hand mod (This one? https://www.systemshock.org/index.php?topic=9436.0 ) I assume it's simply a hand model added to all of the weapon models, so in current state it's not compatible, I mean you can use them together but my shotgun will not have a hand attached to it.
Adding hand is not so hard really, it can be borrowed from the left-hand mod itself, but I got so annoyed working on this one that I don't want to even open blender for some time, so don't count on it. Also, I think the idea of the original that there's this lil module attached to the pump handle that automates pump-action so you don't actually have to use your left hand at all (possibly originally as a justification for using thief animations on hybrids and/or not making the left hand), so from that point of view adding a left hand to a shotgun doesn't make a lot of sense.

And re remaking pistol - that might be possible, I might have a mood to do some modelling again in the following few months, but on the other hand, I might also finish my playthrough at that time, so again, don't count on that too much.
Also, there's a shading issue with moving parts of guns, you can see it on the tacticool pistol model as well, it's like tringular-ish looking shadow spots appearing in some lighting conditions on the pistol slide, it will get worse on a more complicated model, and I don't even know if it's fixable or just an engine quirk (will appreciate if someone actually knows an answer to this). So until I know that this issue can be avoided - I'll def not even think about doing pistol, otherwise, it'll be a lot and a lot of hours of tweaking things around and praying that this 100ish time shading will be bearable.
« Last Edit: 09. February 2022, 11:16:02 by Max_Yari »
Acknowledged by: PsiElite

665b31b0635cfPsiElite

665b31b063632
Great work Max Yari! Im tempted to call it perfect but I think I can dig up some nitpicks XD

Very true to the original. Love the added cloth part. (Im not a big fan of the tacticool mods, even tough the Wrench is awesome!)
The color of the entire backend (behind the barrel) could maybe be a bit darker color.

:thinking: I feel like its maybe to high fidelity. Would love to see a clothed arm with this model aswell. But if we had one I feel like there might be to big of a contrast to the sharpness of the shotgun model.

I don't know if im seeing things but I feel like the model has a slight TF2 cartooney look. Could stick out compared to the original art. Anyone else seeing that?
665b31b063767
I've been yearning for a vanilla-style shotgun and pistol... would be lovely if you worked your magic for the latter! The Tacticool weapons are great, but I miss the sleekness of the vanilla pistol, for example. Is this compatible with the mod that adds the second arm on two-handed weapons?

665b31b06384asarge945

665b31b0638a0
Yeah the Vanilla pistol has something about it that's just....special

Honestly, I would settle for the vanilla pistol model with a very slight texture upgrade (MINOR, not like some 4k ultra-high res scratched metal finish) and the hole at the top of the handle to be fixed.

665b31b063b92PsiElite

665b31b063bf3
sarge945Have you seen "Cages pistol mod"`? https://www.systemshock.org/index.php?topic=637.msg1754#msg1754

doesn't do anything with the hand unfortunately.
« Last Edit: 24. July 2022, 15:57:23 by PsiElite »

Your name:
This box must be left blank:

How can you ____ a perfect, immortal machine? (Fill in the missing word):
1 Guest is here.
Stop! Stop! It's already dead!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665b31b063d37