666702ecf026a

666702ecf0a2f
1 Guest is here.
 

Topic: SS2 Cage's Pistol/Shotgun Texture Mod Read 48230 times  

666702ecf122aRocketMan

666702ecf12a9
Tags: °weapon °SS2

These are Cage's weapon modifications from some time ago that were recently dug up. It is meant to re-skin the current pistol and shotgun hand and world models with new ones. There was also a grenade launcher that still hasn't been recovered. In the case of the pistol, the new texture resembles the original but has a battered/old look to it. For the shotgun, the new textures are simply higher res and look much cleaner. The mods are packaged for those who either want both upgrades, shotgun only and pistol only. Thanks Kolya and TF for finding these files.

(As discussed on TTLG)
« Last Edit: 05. July 2014, 21:49:06 by Kolya »

666702ecf1474RocketMan

666702ecf14d4
Awww sorry Kolya I was gonna get to that.  I'm too slow I guess.
666702ecf162e
i'm suprised anybody remembers this :)
http://prison.duke.org.pl/ss2/grenadel.zip
here's the grenade launcher to make the thread complete
sorry for a small necropost ;)
666702ecf17a0
There's no such thing as necromancing here. And thanks to you.  :)
I added the grenade launcher to the first post.

666702ecf1892Pacmikey

666702ecf18e2
Do people still like this? I could add some extra polygons to the hand and upscale its texture.
Acknowledged by: Chandlermaki

666702ecf1bb9Chandlermaki

666702ecf1c14
Do people still like this? I could add some extra polygons to the hand and upscale its texture.

Please do. Any options on the weapon model side are welcome as far as I'm concerned. Great work on WUP so far, too!

666702ecf1f25Pacmikey

666702ecf1f81
Any options on the weapon model side are welcome as far as I'm concerned.
I know what you mean. When you think about it, viewmodels take up 15%~ of your eyeball space throughout the entire game, so they are extremely imporant
Acknowledged by: Chandlermaki

666702ecf201dPacmikey

« Last Edit: 21. August 2023, 22:30:57 by Pacmikey »
666702ecf23a4
PacmikeyBig fan personally. There's something about the design of the vanilla pistol that I really like. The Tacticool weapons, while they are fantastic, lack a certain... something. Overdesigned, maybe.

I think what it is, for myself at least, is that the Tacticool pistol is not symmetrically pleasing, whereas the vanilla pistol is essentially one big rectangle. I prefer that big, bulky, rectangular look as opposed to all the lines and bumps the Tacticool pistol has.

Same with the shotgun -- again, it looks great, been using it for many years. Sometimes I just want some variation. It's time to perhaps go back to vanilla-style, just with better models. The vanilla shotgun is nice and sleek, metallic.

A pack of vanilla weapons with very high-res models would get my (unsolicited) approval.

666702ecf2604ZylonBane

666702ecf2658
I actually have a higher poly Vanilla pistol on my HDD, but it's very noticeable with lighting changes. Every 6-10 steps the shadows *snap* to a different map, very off putting. It's why I haven't released it yet
If this visual snapping happens with your pistol model, it would happen with the vanilla weapon models as well... which it doesn't. There's no reason why increasing the poly count would fundamentally change how objects are lit.

666702ecf2837Pacmikey

666702ecf288d
ZylonBaneProbs a fuck up with the model or the export process

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
1 Guest is here.
She's rather a violent young girl, isn't she?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
666702ecf30a6