665ca2fcc7dce

Page: [1] 2 »
665ca2fcc8883
1 Guest is here.
 

Topic: SS2 Repairman Read 17567 times  

665ca2fcc935fvoodoo47

665ca2fcc93ca
Tags: °DML °object °SS2

Time to give the Repair skill a bit more value - this dml mod will allow you to:

- repair destroyed turrets. once a von Braun turret gets destroyed, its corpse will get spawned like usual, however the top will stay attached to it. the bottom can be looted as always, but you can now also select the turret top to get the repair console, and after a successful repair, a new, friendly turret will be spawned from the corpse (it doesn't matter whether the turret that has been destroyed was friendly or not, the new turret will always be friendly). the Rickenbacker turret works differently - it will simply break/power down and emit sparks until repaired. currently requires repair skill 3 for VB turrets, 4 for Rick turrets, and 50 nanites.
- repair damaged medbeds. skill 2 required, successful repair will produce a normal incomplete medbed.
- detach activation keys from complete medbeds. skill 5 required, successful repair will detach the key and make the medbed incomplete again. you will also be able to use auto-repair units, effectively trading them for medbed keys.
- also fix turrets with maintenance tools (skill 3 required for VB turrets, skill 4 for Rick turrets), currently heals 6hp per one skill level (can be disabled by deleting maintain.dml in the dbmods folder).


needs SS2tool patched install (ND 2.48+), can be activated mid-game, but only turrets destroyed after activating the mod will be repairable. works with vanilla, SCP and most likely all FMs. Secmod has its own way of repairing turrets and medbeds, and activating the Repairman mod will do nothing.
« Last Edit: 22. October 2023, 11:50:02 by voodoo47 »
665ca2fcc95aa
Thanks for this, mate. Will it also be added to SCP, too, either as an optional or permanent fix?

665ca2fcc967dvoodoo47

665ca2fcc96c9
it changes game mechanics, so that's a no as far as SCP integration goes - for the moment, it will be available as an (optional) minimod.

might become a part of the not yet existing/hypothetical enhanced fork of SCP in the future - basically, once the amount of available minimods reaches a certain number, putting them together into one big enhanced package will be considered.
« Last Edit: 25. March 2017, 19:08:54 by voodoo47 »

665ca2fcc982avoodoo47

665ca2fcc98a1
1.01 is live - turret heal capability is now in.

665ca2fcc9b26ZylonBane

665ca2fcc9b84
1.01 is live - turret heal capability is now in.
Ha, almost sounds like you can use med hypos on them.

...actually, if you could use med hypos to maintain the exotic guns, that would be amazing.

665ca2fcc9c48voodoo47

665ca2fcc9c98
or they could slowly regenerate over time. I like making item hoarders pay with time and waste their lives. *evil laughter*
665ca2fcc9d74
That might actually make exotic guns worth using. Kinda.

665ca2fcc9e28voodoo47

665ca2fcc9e73
they actually aren't half bad - the shard is always handy, the proliferator lays waste to spiders, and the launcher is.. well kind of fun if you end up with too many modules - it makes those few reavers pop like water balloons.

665ca2fcc9f14mireazma

665ca2fcc9f71
Any reason for not working? The top part is "bracketed" as if interactive but nothing happens when I right click. Also, the maintenance tools won't work for regular weapons.

665ca2fcc9ffevoodoo47

665ca2fcca04a
scripts are not loaded. have you used SS2tool?

665ca2fcca111mireazma

665ca2fcca167
I didn't have it installed but after installing it and restarting the game, the repair pad still doesn't show up. Are there any steps I'm missing?
BTW this mod makes SS2 so much more enjoyable, along with its sibling Big Droid Immortality Protocol which I didn't get to try yet.
EDIT: I have 4 repair and 316 nanites. Oh, and Maintenance tool still not working.

665ca2fcca2e6mireazma

665ca2fcca33f
I can't find it for my life.
EDIT:
Wait! My firewall...
It's working! Although with SS2tool installed when I look around it's stuttering a lot.
« Last Edit: 03. October 2017, 12:09:18 by mireazma »

665ca2fcca561voodoo47

665ca2fcca5ac
odd, because the default tool setting should actually prevent that. make sure you are not forcing FSAA through your gpu control panel.
« Last Edit: 03. October 2017, 10:38:59 by voodoo47 »

665ca2fcca636voodoo47

665ca2fcca683
a tiny update that ensures everything runs smoothly with SCP beta4.

665ca2fcca850voodoo47

665ca2fcca89c
updated to 1.03 - mostly just making things neat under the hood (no more grabbing unused gamesys archetypes as we can create them properly, most code now shared between all gamesyses.. gamesysi? daamit english is weird sometimes). also, the medsci1 gurney to the left right after you exit cryo (vanilla and SCP) is now a broken medbed, to award early repair investment a bit more. also, trying to load it with Secmod is now safe, meaning it won't be loaded at all and not break anything.

latest tool (ND 2.48+) required. do not update by unpacking 1.03 into your 1.02 folder, install 1.03 cleanly (deleting 1.02, and loading 1.03 into a new folder).
« Last Edit: 07. September 2019, 18:44:19 by voodoo47 »
665ca2fccaa40
Fantastic work, voodoo! Just tested it and works like a charm :-)
Thank you!
Acknowledged by: voodoo47

665ca2fccab06voodoo47

665ca2fccab53
also, I'm thinking about lowering the repair requirements for the VB turrets - currently, you either need hack 4 and a couple of nanites, or repair 4 and a lot of nanites to get them on your side, making the hack a better choice fairly clearly. requiring only repair 3 (so cheaper on the skills, but much more expensive on the nanites) might work better.
665ca2fccac5b
Agreed, that'll make for a much better balance!
Your REP 3 requirement would actually be fantastic to further motivate class specialisation in multiplayer. In particular with an increased loot hose percentage :-)

665ca2fccad77voodoo47

665ca2fccadd1
ok, 1.04 is up - even more file cleanup, fixed a small issue with the inverted turret corpse, and lowered the repair requirements for VB turrets.

again, clean install required, do not update by dropping the 1.04 files into your 1.03 (or older) folder.
Acknowledged by 3 members: JML, RoSoDude, Dan

665ca2fccae74voodoo47

665ca2fccaec6
1.05 attached to the first post - making sure everything will work as it should with the upcoming updated Christine's fan missions.

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
1 Guest is here.
friendship drive charging...
Page: [1] 2 »
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665ca2fccbb7e