665c9a6dca6a2

665c9a6dcb04c
2 Guests are here.
 

Topic: [Obsolete] SS2 Community Patch (SCP) Beta 4 Read 25716 times  

665c9a6dcbc26Team SCP

665c9a6dcbc8d
Tags: °gamesys °mis °string °texture °sound °object °SS2

A newer version is available: SCP Beta 5

System Shock 2 Community Patch (SCP) — Beta 4

"Is There No Escape From This Madhouse?" Release



About
SCP is intended to serve as an unofficial patch for System Shock 2 that delivers an authentic but also highly polished SS2 gameplay experience—hopefully approximating the form SS2 would have taken if Irrational had had a few more months to work on it before release. All changes have been made with the intent of respecting Irrational’s original vision. The other goal of SCP is to upgrade SS2 to take advantage of the enhanced graphical features of the NewDark engine in those ways that are beyond the means of standalone mods.

The guiding principle for SCP has been that SS2’s gameplay is fine as-is, and that its greatest strength is immersion—its ability to make players feel like they’re really trapped on board the Von Braun with all its horrors. So while we’ve tweaked game systems and made adjustments to the level geometry, the goal hasn’t been balancing gameplay, but rather eliminating those things that don’t make sense to the point that they take you out of the game. Anything illogical, gamey, or otherwise immersion-breaking, we’ve tried to correct.

SCP requires System Shock 2 patched to version 2.46+ (SS2Tool) and you need to start a new game.

SHTUP-ND and 400 are highly recommended for use with SCP.

The RealSG addon will make the shotgun hybrids wield an actual shotgun, making things look nicer (also display the proper model if a shotgun object mod is installed). Load with a higher priority than SCP (also see the readme). If using Rebirth, get the Rebirth version. Also, while built primarily with SCP in mind, it actually does work with (SS2tool patched) vanilla game as well. RttUNN and Minstrel fan missions are supported too.

Report any issues (other than installation issues) in this thread.

Download Here (please try these links first)
SCP_beta4.7z
SCP_beta4_readme.pdf
« Last Edit: 02. January 2024, 16:04:08 by Moderator »

665c9a6dcbeb3ZylonBane

SS2 Community Patch (SCP) Beta 4
665c9a6dcbf0a
Here we go again! So this release we made heavy use of the new Squirrel scripting support to implement a lot of really cool stuff. One might even say we went a little nuts with it.
Acknowledged by 2 members: rccc, JML

665c9a6dcc057voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dcc0b7
and it can be considered a milestone - with the wormheart implant and wormskin armor finally fixed, from this moment on, SS2 has no more outright bugs as far as I'm aware (so if it still were ADaoB, it would be just AD now). I mean sure, we can tweak stuff 'till kingdom come, but broken things that simply don't work are now all gone.

yaay?

665c9a6dcc19eSystem Shocked

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dcc200
Congratulations to all the Devs on the release of SCP Beta 4.

ZylonBane, the date attached to the first post is November 01, 2014 ?

665c9a6dcc2b3voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dcc302
yeah, we can time travel now.
Re: SS2 Community Patch (SCP) Beta 5
665c9a6dcc3e6
Outstanding job. Now go and rest, our heroes.

665c9a6dcc617KillerBudgie

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dcc66d
Here we go again! So this release we made heavy use of the new Squirrel scripting support to implement a lot of really cool stuff. One might even say we went a little nuts with it.
Next you'll be saying that you're going to 'Squirrel' us away!
Re: SS2 Community Patch (SCP) Beta 5
665c9a6dcc84e
Thanks for this!

One thing though - at the end of the PDF manual, where it says:

"Are​​ ​​We​​ ​​Insane?"

The answer you gave ("Yes.") isn't very insane. It would be much more appropriate if it said:

"Are​​ ​​We​​ ​​Insane?

What penguin?"


 :)

665c9a6dccb26voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dccb80
or even better;
Quote by SCP flash and eject setup on the sg hybrid with RealSG:
NVGuaranteedLoot0="OneRifledSlug"; NVRelayTrap2On="BeginScript"; NVRelayTrap2Off="Null"; NVRelayTrap2TDest="[Me]"; NVRelayTrap2TOn="Init"; NVRelayTrap2OnDelay=500; NVRelayTrap2TCount=1; NVCreateAndLinkOn="Init"; NVCreateAndLinkCount=1; NVCreateAndLinkCreate="og-shot flash"; NVCreateAndLinkLinkType="~DetailAttachement"; NVCreateAndLinkLinkData1Field="Type"; NVCreateAndLinkLinkData1Value="2"; NVCreateAndLinkLinkData2Field="vhot/sub #"; NVCreateAndLinkLinkData2Value="0"; NVCreateAndLinkLinkData3Field="joint"; NVCreateAndLinkLinkData3Value="12"; NVCreateAndLinkLinkData4Field="rel pos"; NVCreateAndLinkLinkData4Value="0.12, -1.6, 0"; NVCreateAndLinkLinkData5Field="rel rot"; NVCreateAndLinkLinkData5Value="274"; NVCreateAndLink2On="Init"; NVCreateAndLink2Count=1; NVCreateAndLink2Create="og-shot eject"; NVCreateAndLink2LinkType="~DetailAttachement"; NVCreateAndLink2LinkData1Field="Type"; NVCreateAndLink2LinkData1Value="2"; NVCreateAndLink2LinkData2Field="vhot/sub #"; NVCreateAndLink2LinkData2Value="0"; NVCreateAndLink2LinkData3Field="joint"; NVCreateAndLink2LinkData3Value="10"; NVCreateAndLink2LinkData4Field="rel pos"; NVCreateAndLink2LinkData4Value="0, -1, 0"; NVCreateAndLink2LinkData5Field="rel rot"; NVCreateAndLink2LinkData5Value="180"; NVRelayTrapTDest="&~DetailAttachement"; NVRelayTrapOn="EffectFire"; NVRelayTrapTOn="TurnOn"; NVRelayTrap3On="Slain"; NVRelayTrap3Off="null"; NVRelayTrap3TDest="&Contains"; NVRelayTrap3TOn="shotlink"; NVRelayTrap3OnDelay=10; NVRelayTrap4On="shotfrob"; NVRelayTrap4Off="null"; NVRelayTrap4TDest="&~DetailAttachement"; NVRelayTrap4TOn="shotkill";
« Last Edit: 01. November 2017, 20:38:55 by voodoo47 »
Acknowledged by 2 members: Nameless Voice, ThiefsieFool

665c9a6dcce59ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dcceaf
The answer you gave ("Yes.") isn't very insane. It would be much more appropriate if it said:

"Are​​ ​​We​​ ​​Insane?

What penguin?"
No, that would have been "lol so random". AKA excruciatingly lame.


True insanity knows itself.
Acknowledged by: K-Bone

665c9a6dccf98Mr. Death

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dccfe5
Quick question.

Is there any downside to not using SHTUP w/ SCP?

Like is there anything that won't work/appear correctly in SCP without SHTUP?

I like to keep the visuals as close to vanilla as possible. Plus I'm currently playing on a dinosaur PC, & it seems like when I have SHTUP installed my game stutters/hitches a lot.

Thanks for the amazing work you guys have done on SCP :thumb:

665c9a6dcd09cvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dcd0e7
things will not break, but some visuals may be/won't be correct, so this is not recommended. must be something really ancient as SHTUP has pretty much zero impact on performance - maybe consider some upgrade, those old rustpiles can be spruced up easily with trashbin parts.

665c9a6dcd179ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dcd1c4
What visuals won't be correct?

665c9a6dcd2e6voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dcd343
a few vanilla tech textures have a bunch of flaws, like not being completely black where they should be, or have/don't have outlines where they shouldn't/should, pretty sure there are some palette/transparency issues going on and stuff like that. as mentioned, nothing too terrible, but still, I literally can't imagine playing the game without SHTUP, the one mod that everyone should use at all times.

it's like cookies and milk, you certainly can eat cookies just like that and you won't die, but seriously no milk wtf man?
« Last Edit: 02. November 2017, 13:12:33 by voodoo47 »

665c9a6dcd437ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dcd485
I think SCP fixes at least the worst of those. I'll admit we haven't been very consistent about it. The lines get pretty blurry (both metaphorically and literally).

Also I'm surprised nobody has commented on the header image. Anyone notice anything... different?

665c9a6dcd516voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dcd561
a mutated space squirrel?

665c9a6dcd5e8ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dcd63a
That's a cyborg squirrel!
Re: SS2 Community Patch (SCP) Beta 5
665c9a6dcda37
Also I'm surprised nobody has commented on the header image. Anyone notice anything... different?
There's a low-res squirrel badly photoshopped into a screenshot of what is possibly the new VB bridge area?

665c9a6dcdacbZylonBane

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dcdb28
Charming as ever Marvin.

665c9a6dcdf54System Shocked

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dcdfa7
SHTUP-ND is highly recommended for use with SCP. The newest beta isn't quite ready yet . . .

You Devs certainly fully deserve a respite from your travails, but is there an approximate release timeframe for the next version of the SHTUP-ND mod?
« Last Edit: 02. November 2017, 18:00:53 by Moderator »
Re: SS2 Community Patch (SCP) Beta 5
665c9a6dce0c0
Takes one to know one!

It does seem to be a very determined-looking low-res squirrel, I'll give you that. Would serve as a great idea for one of voodoo's bizarre holiday mini-mods, replacing the cyborg assassins.

665c9a6dce1beSystem Shocked

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dce216
From the SCP Beta 4 readme PDF file regarding visual improvements implemented into SCP Beta 4 :

"We’ve also tweaked the level lighting parameters to reduce the somewhat washed-out look of maps compared to the originals.
Getting a 24-bit lighting engine to match the look of the old 16-bit lighting engine is an ongoing challenge."

Can a couple of before-and-after screenshots be posted showing the differences in the level lighting ?

Thanks in advance.

665c9a6dce420System Shocked

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dce4f6
Takes one to know one!

It does seem to be a very determined-looking low-res squirrel, I'll give you that. Would serve as a great idea for one of voodoo's bizarre holiday mini-mods, replacing the cyborg assassins.

It should be on a shoulder of a cyborg assassin and it should have rabies.

665c9a6dce5b2voodoo47

Re: SS2 Community Patch (SCP) Beta 5
665c9a6dce61b
why don't you just fire up beta3 medsci and the beta4 medsci and see for yourself?

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
2 Guests are here.
The forum you selected does not exist. Don't even try.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
665c9a6dcee35