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Topic: SS2 Randomiser
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665c8644cf6b0sarge945

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Here's a new beta version that should HOPEFULLY fix any potential items falling through the floor. It might actually make everything worse, though.

Quote by changelog:
1.21 Beta:
- Attempted fix for objects falling through floor.
- Objects now use radius instead of a fixed height for spawning, which should result in less objects "jumping" after being spawned
- Added a "Less Shotgunners in MedSci" addon (Less OG-S)
« Last Edit: 31. January 2024, 04:27:07 by sarge945 »

665c8644cfb5ctiphares4

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I might make you a custom version

This is nice..   SS2 developers / modders are the best     :l
« Last Edit: 06. February 2024, 19:38:20 by tiphares4 »

665c8644cfca8sarge945

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Now if only anyone actually downloaded any of my mods...

665c8644cfe52voodoo47

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welcome to SS2 modding, where your mod doesn't matter because it's not SHTUP.

665c8644cff70sarge945

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And when they do, they post bug reports in the wrong thread and don't elaborate enough to get anything fixed.

665c8644d0463gunslinger12

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sarge945
Thank you for the fix, I played through 2 different games and could only find 3 toxin A containers each time on Deck 3 on v1.20. Had to use the console command to proceed. I'll try this beta to see if it happens again.

You may want to post an edit in the first post of this thread since I didn't realize there was a 1.21B bugfix until I had a problem. Thanks again for putting this mod together; it's a breath of fresh air for this classic game!

665c8644d0811gunslinger12

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gunslinger12
I've been playing with the beta 1.21B and I found 4 Toxin A containers on deck 3, which is great. Anecdotally, I seem to be finding more things on the floor in general this time, which may mean that they fell through the floor on version 1.20 playthroughs. Could just be my bias though. Thanks again for this fantastic mod.
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sarge945If it makes you feel any better, I love your mod.  :)

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But I am already way too excited to unconditionally love it regardless of its flaws.
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