6667fed1d64f6

6667fed1d6c24
1 Guest is here.
 

Topic: SS2 Randomiser
Page: « 1 ... 7 [8]
Read 16764 times  

6667fed1d7784sarge945

6667fed1d77f9
Here's a new beta version that should HOPEFULLY fix any potential items falling through the floor. It might actually make everything worse, though.

Quote by changelog:
1.21 Beta:
- Attempted fix for objects falling through floor.
- Objects now use radius instead of a fixed height for spawning, which should result in less objects "jumping" after being spawned
- Added a "Less Shotgunners in MedSci" addon (Less OG-S)
« Last Edit: 31. January 2024, 04:27:07 by sarge945 »

6667fed1d7c2atiphares4

6667fed1d7c90
I might make you a custom version

This is nice..   SS2 developers / modders are the best     :l
« Last Edit: 06. February 2024, 19:38:20 by tiphares4 »

6667fed1d7d4dsarge945

6667fed1d7d9c
Now if only anyone actually downloaded any of my mods...

6667fed1d7ef0voodoo47

6667fed1d7f42
welcome to SS2 modding, where your mod doesn't matter because it's not SHTUP.

6667fed1d7feesarge945

6667fed1d803b
And when they do, they post bug reports in the wrong thread and don't elaborate enough to get anything fixed.

6667fed1d8427gunslinger12

6667fed1d847c
sarge945
Thank you for the fix, I played through 2 different games and could only find 3 toxin A containers each time on Deck 3 on v1.20. Had to use the console command to proceed. I'll try this beta to see if it happens again.

You may want to post an edit in the first post of this thread since I didn't realize there was a 1.21B bugfix until I had a problem. Thanks again for putting this mod together; it's a breath of fresh air for this classic game!

6667fed1d86dcgunslinger12

6667fed1d8730
gunslinger12
I've been playing with the beta 1.21B and I found 4 Toxin A containers on deck 3, which is great. Anecdotally, I seem to be finding more things on the floor in general this time, which may mean that they fell through the floor on version 1.20 playthroughs. Could just be my bias though. Thanks again for this fantastic mod.
6667fed1d89e5
sarge945If it makes you feel any better, I love your mod.  :)

6667fed1d8ad3sarge945

6667fed1d8b22
@voodoo47 can you please transfer the download counts of 1.21B and 1.2 to the new 1.22 version so I can nuke the old ones?

The only change from the beta and the official version is the version number.

6667fed1d8c9csarge945

6667fed1d8ced
Yeah I screwed up the versioning and I'm too lazy to change it.

6667fed1d8dcdvoodoo47

6667fed1d8e1f
so, whatever 1.2 count move to whatever 1.22?

6667fed1d8eb0sarge945

6667fed1d8f8evoodoo47

6667fed1d8fe1
still don't see no 1.21b anywhere but done.

6667fed1d924asarge945

6667fed1d929c
still don't see no 1.21b anywhere but done.

It was here

https://www.systemshock.org/index.php?topic=12152.msg152150#msg152150

But the download counts for it probably don't matter all that much.

Your name:
This box must be left blank:

Name the default melee weapon in System Shock:
1 Guest is here.
But add zombies into your game and suddenly you’re looking at 4.5 percent of Japanese players, even before proper localization!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6667fed1d9fb3