6666e9c520afc

6666e9c521361
1 Guest is here.
 

Topic: SS2 Tacticool Weapon Replacements Read 418312 times  

6666e9c5219ebMercurius

6666e9c521a58
Tags: °weapon °SS2


>>System Shock 2 Tacticool Weapon Replacements<< 
Last Updated 02.16.10 and discussed here on TTLG
Created by Mercurius


**NEW**

Grenade Launcher Replacement
Assault Rifle Replacement

------------
Description:

These are replacement weapon models for System Shock 2.  So far these are the weapons available for download in this thread:

{alt}

{alt}
{alt}
{alt}

{alt}

{alt}


1. Pistol (11.09.07)
   1a> Pistol compatible with ADaoB v.0.2.8 (10.04.08)
2. Shotgun (11.12.07)
3. Laser Pistol (04.07.09)
4. Wrench (04.09.09)
5. Assault Rifle (02.16.10)
6. Grenade Launcher (02.22.10)

I have attempted to stay true to the original designs of the weapons that are being replaced.

-------
Thanks:

Kolya for hosting & maintaining a fine website
Nameless Voice for solving all of my problems
Rocketman for his support and assistance
Everyone who's provided encouragement :)

--------
Contact:

ulterior.motive@gmail.com

//added a complemented version, which includes all of the available Tacticool models, and Eldron's psi amp (with RocketMan's hires psi amp world model) in one easy to download archive. the complemented version is required for SCP, as it includes the alternate laser pistol model. also (as many users seem to miss the point), if you've got the complete package, you don't need anything else.
« Last Edit: 01. January 2017, 12:02:23 by Moderator »
Acknowledged by: TheSarcasticCanadian

6666e9c521c20Cap. John Matrix

Re: Tacticool Pistol Replacement v1.1
6666e9c521c74
Your work is amazing; you are a talentuous guy!
I ever thinked the original model for pistol a bit "lifeless", it looked miss something, if you can understand me. :thumbwink: Your model is a lot more complete for me.
The simple view of picture make me to want it! I'll to download and enjoy it!

6666e9c521df4miracle.flame

Re: Tacticool Pistol Replacement v1.1
6666e9c521e45
Marvelous!
I'm very glad you've showed up.
At first I thought you're joking again about the "extra" feature but it really works!

Keep up. This game deserves your talents.
Re: Tacticool Pistol Replacement v1.1
6666e9c521f88
Good job Mercurius!
Slide barrel action shot below.

6666e9c52205dMercurius

Re: Tacticool Pistol Replacement v1.1
6666e9c5220ae
Nice shot Kolya!

I was too slow to get a screencap of that :)

6666e9c52217eMercurius

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
6666e9c5221cb
*BUMP*


Shotgun Added!
Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
6666e9c5222a2
And what a nice one! :thumbwink:

6666e9c522336miracle.flame

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
6666e9c522389
I really appreciate the idea of keeping original design.
Are you going to think about hand models too for two-handed guns?
Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
6666e9c52246a
very nice! Love the new pistol now gonna try the shotgun!

6666e9c52255eMercurius

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
6666e9c5225ac
@miracle.freak

I wanted to add an arm gripping the pump on the shotgun but because the way that dark engine has the player's field of view, the arm would have been badly distorted (tiny hand and long stretched forearm).  I couldn't think of a way to make it look good without changing the weapon's position and in keeping with the original concepts, I wanted to leave the weapon in the exact same place.  Also adding the arm like that would have blocked up a lot of the camera.

If you can figure out a way to make it work or a way to change the FOV, let me know :)

Thanks for comments all!

6666e9c522671Some_twerp

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
6666e9c5226bd
Besides, they're static meshes-so with the shotgun, despite it obviously being a pump-action, it wouldn't cycle for the next round. I have some custom sounds for the shotgun, I'll try and get in contact with the orignal author, maybe they can be released with this replacement. I hope you get around to at least all the conventional weapons with this-you do a good job and it's high time the weapons got a high poly redo
« Last Edit: 14. November 2007, 23:34:09 by Nameless Voice »
Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
6666e9c5227fe
Congratulations! Both models look very very good!

6666e9c522c35wcarnation

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
6666e9c522c8e
@miracle.freak

I wanted to add an arm gripping the pump on the shotgun but because the way that dark engine has the player's field of view, the arm would have been badly distorted (tiny hand and long stretched forearm).  I couldn't think of a way to make it look good without changing the weapon's position and in keeping with the original concepts, I wanted to leave the weapon in the exact same place.  Also adding the arm like that would have blocked up a lot of the camera.

If you can figure out a way to make it work or a way to change the FOV, let me know :)

Thanks for comments all!

I have always sorta assumed the device added to the side of the shotgun extending to the pump handle was an auto-pumper

6666e9c522d4dLordYupa

Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
6666e9c522d99
I just wanted to say that these models are fantastic, and that you absolutely should do as many more of the weapons as you can.  Between your models, Assidragon's, and Eldron's, we will soon have decent looking versions of almost everything equippable! Hooray
Re: Tacticool Weapon Replacements
6666e9c522eae
Need some help over here! I can't see the hands on some custom weapon models, like Tacticool's shotgun.

My SS2 is mod ready and I have actually reached Deck 4 with SHTUP, Rebirth Complemented and Straylight's Mod mixed together in the SS2 Mod Manager. I also went as far as extracting the wrench from Arcaniac's mod because I didn't want to use the rest of his models.

But the mistery of the missing hands eludes me.
Re: Tacticool Weapon Replacements (Last added: Shotgun 11.12.07)
6666e9c522fa3
Fantastic Tacticool, as you hopefully update all the weapons this is going to be another stable of SS2 mods!  :thumbwink:

6666e9c5230a0Nameless Voice

Re: Tacticool Weapon Replacements
6666e9c5230ec
There are no visible hands in the shotgun model.
Re: Tacticool Weapon Replacements
6666e9c5231d5
Rotfl, so he is really holding the shotgun with one hand? :p Fine!
Re: Tacticool Weapon Replacements
6666e9c523324
That's how he always did. Goggles is just badass like that.
Also he needs his free hand for eating junk and playing gamepig.

6666e9c5233e7sgt.jonas grant

Re: Tacticool Weapon Replacements
6666e9c523442
well... i think the exact words for that are  *you *rock* *man*

6666e9c523501Midnite Ryu

Re: Tacticool Weapon Replacements
6666e9c52354f
Both The shotgun and pistol are great, I like how you made the pistol have engraved emblems and the appearance of a  serial number as per actual military sidearms a very nice touch. Do you have any plans for the other weapons of SS2?
Re: Tacticool Weapon Replacements
6666e9c52363d
I love these replacements, keep up the good work.
Re: Tacticool Weapon Replacements
6666e9c523736
One of my favorite mods for sure. So true to the original style and yet so refreshingly good-looking. Great work :)

6666e9c5237c3Legion23

Re: Tacticool Weapon Replacements
6666e9c52380f
I don´t post usually but have to say: Gread mod. It actually made me install Shock2 again.

Your name:
This box must be left blank:

Look at you, hacker: a pathetic creature of meat and ____!  (Fill in the missing word):
1 Guest is here.
and Tessy (the name of his car) was on duty with autopilot engaged.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6666e9c5244f3